Banner
Views: 994,310,082
Time:
8 users online: Children's Digest 1950-2009,  Kevin, LaserShark360, LightAligns, NewPointless,  PablosCorner, Serge2122, SheikNorris - Guests: 98 - Bots: 145 Users: 54,516 (2,081 active)
Latest: theokayguy
Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.
Not logged in.
[???] Permafrost Pass
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [???] Permafrost Pass
Pages: « 1 » Link
Update: Download the IPS here!

Hey there, everyone. It turns out I made a level for this thing! Oh man! I've debated not showing it off, but in the end, I couldn't resist. The level is already complete and was before the original deadline, so it's in its finished state. Have a few screenies because why not:







Unlike last year, the difficulty is significantly toned down. This will sound really strange, but I'm not actually trying to win anything this year. This is an experiment to see how my early game level design (the kind I would use in my own pet project) holds up against the design philosophies of others, and this level presents with mid-game difficulty to up its impression without being overbearing. Weird, right?

I was also a little more aesthetically-minded this time, as you can see. I'm still going with the SMW-like saturated palette style I used last year to once again set it apart from other entries in that regard.

I hope it looks good! I'll be submitting this in a little while.
It looks pretty good. I'd need to play it to see how the design holds up, but the aesthetics look great.
The palette choices look well done, and the night sky really seems to make the foreground pop out and look that much better. The level itself looks fair game, and I can imagine tricky jumps won't be a problem this time.

Oh wait, he did finish it.
Originally posted by levelengine
The palette choices look well done, and the night sky really seems to make the foreground pop out and look that much better. The level itself looks fair game, and I can imagine tricky jumps won't be a problem this time.

Oh wait, he did finish it.

Thanks, levelengine. I'm glad to see the reception has been positive thus far. And yeah, the level was done before I made the thread; actually, it was done yesterday before I found out that the deadline was extended. :P
This level was pretty fun, though I was surprised at how long it was. I didn't expect around...maybe 0D screens until I got to the midway point.

It was actually quite entertaining. It was; again, pretty long, but it's pretty good for an early-midgame point in a game. Maybe a parakoopa or two in the section with just some floating islands and some spike tops would do it good, since it felt a little empty. Good job otherwise though!
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - [???] Permafrost Pass

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks