Finally, after the introduction to the first level back in 2009, the Item Abuse series comes to a close with the release of Item Abuse 3!
Watch The Release Video HERE.
Download Item Abuse 3 HERE.
The final episode was due to the product of 3 years of on-and-off work, with the approximately 40% of the past 2 months being dedicated solely to this project. And after furiously being frustrated at even beating my own level, it is completed (and hopefully without any major breaks to be found).
Over the course of designing each room, I was able to realize that the similarities between Item Abuse 1 and Item Abuse 2 were atrocious, and that is one of the major things I tried to sway away with the third one. In addition, I really wanted Item Abuse 3 to be known as the level in the series that really sticks out to everyone, which mainly meant increased difficulty. In retrospect to most tool-assisted speedrunners, Item Abuse and Item Abuse 2 may be known as the "average difficulty level," which is still much more difficult compared to the normal Super Mario World hack. Here, I wanted to really push the limits to even tool-assisted speedrunners.
Another I focused on were the palettes, as I did not like the ones I used in the former levels. If you look carefully, I tried to follow a day-to-night theme, starting with sunrise in the first room (and introduction), slowly gradually transitioning to midnight in the final room. Also a special thanks to GBreezeSunset for helping me with the palettes.
And here is a quick run-down of the themes I tried to incorporate with each room *SPOILERS*:
Room 1: Shell abuse
Room 2: Shell abuse
Room 3: Key-jumping
Room 4: On/Off blocks
Room 5: Throw-block timer manipulation
Room 6: Meticulous flying/Yoshi abuse
Room 7: Absurd (s)hell abuse (accidental typo is relevant)
Room 8: Water level/double grabbing items
Room 9: Block duplication abuse
Boss: Shell/Block duplication abuse
So without further ado, I present you with Item Abuse 3! And to anyone that can complete the level to its full entirety (without breaking it), I laud you.
P.S. I am planning on submitting this to SMWCentral, so yeah.
Watch The Release Video HERE.
Download Item Abuse 3 HERE.
The final episode was due to the product of 3 years of on-and-off work, with the approximately 40% of the past 2 months being dedicated solely to this project. And after furiously being frustrated at even beating my own level, it is completed (and hopefully without any major breaks to be found).
Over the course of designing each room, I was able to realize that the similarities between Item Abuse 1 and Item Abuse 2 were atrocious, and that is one of the major things I tried to sway away with the third one. In addition, I really wanted Item Abuse 3 to be known as the level in the series that really sticks out to everyone, which mainly meant increased difficulty. In retrospect to most tool-assisted speedrunners, Item Abuse and Item Abuse 2 may be known as the "average difficulty level," which is still much more difficult compared to the normal Super Mario World hack. Here, I wanted to really push the limits to even tool-assisted speedrunners.
Another I focused on were the palettes, as I did not like the ones I used in the former levels. If you look carefully, I tried to follow a day-to-night theme, starting with sunrise in the first room (and introduction), slowly gradually transitioning to midnight in the final room. Also a special thanks to GBreezeSunset for helping me with the palettes.
And here is a quick run-down of the themes I tried to incorporate with each room *SPOILERS*:
Room 1: Shell abuse
Room 2: Shell abuse
Room 3: Key-jumping
Room 4: On/Off blocks
Room 5: Throw-block timer manipulation
Room 6: Meticulous flying/Yoshi abuse
Room 7: Absurd (s)hell abuse (accidental typo is relevant)
Room 8: Water level/double grabbing items
Room 9: Block duplication abuse
Boss: Shell/Block duplication abuse
So without further ado, I present you with Item Abuse 3! And to anyone that can complete the level to its full entirety (without breaking it), I laud you.
P.S. I am planning on submitting this to SMWCentral, so yeah.
Look at this 8 year-old layout that I should probably update.