The final episode was due to the product of 3 years of on-and-off work, with the approximately 40% of the past 2 months being dedicated solely to this project. And after furiously being frustrated at even beating my own level, it is completed (and hopefully without any major breaks to be found).
Over the course of designing each room, I was able to realize that the similarities between Item Abuse 1 and Item Abuse 2 were atrocious, and that is one of the major things I tried to sway away with the third one. In addition, I really wanted Item Abuse 3 to be known as the level in the series that really sticks out to everyone, which mainly meant increased difficulty. In retrospect to most tool-assisted speedrunners, Item Abuse and Item Abuse 2 may be known as the "average difficulty level," which is still much more difficult compared to the normal Super Mario World hack. Here, I wanted to really push the limits to even tool-assisted speedrunners.
Another I focused on were the palettes, as I did not like the ones I used in the former levels. If you look carefully, I tried to follow a day-to-night theme, starting with sunrise in the first room (and introduction), slowly gradually transitioning to midnight in the final room. Also a special thanks to GBreezeSunset for helping me with the palettes.
And here is a quick run-down of the themes I tried to incorporate with each room *SPOILERS*:
I'm dying laughing at some of these rooms, and it just gets crazier as it goes along. The shell room and block duplication was absolutely insane, and the boss was amazing. Well played, Panga. Well played. (also sorry bahamete and I never finished that room for you)
I'm so happier to see the third installment of this series released right now. We all pretty much expected to see something like this from you, given how insane it gets as it goes on. I absolutely loved every room, especially the block duplication one, it was creative as hell and didn't detract from the whole experience. What's the purpose of the Goomba at 1:44 if I may ask?
Overall, great job with this hack! I'm probably not going to play it since I'm not so skilled with such hacks, but it was fun just from watching the video.
jesus christ what universe have i stepped into
This is easily the most insane hack I've seen to date. Room 7 literally virtually made me die of laughter. I guess this also explains your absence from this forum.
It also didn't occur to me that "Absurd hell abuse" was a typo, because it's very true. also glad to see you're back... again
I don't think I've ever been so impressed with a pit hack. With so many insane hacks like Colonthree, Walljump Abuse, and GA3, I didn't think there were many ideas left. I was obviously wrong, since this hack is the most creative, difficult, and hilarious pit hack I've seen. The shell section in the brown cave is my personal favorite and in my opinion the coolest thing I have ever seen in a pit/kaizo hack, ever.
And after furiously being frustrated at even beating my own level,
I know that feeling. That's pretty much why I have never finished a pit hack and why I don't think I will ever make one any time soon. I really hate when I get frustrated at my own level and feel like I have to change it because it was possible before but now it's seemingly impossible.
It may be the hardest now but sometime down the road someone will probably make a level that's even more difficult just when I think the SMW difficulty arms race is over.
So for some reason, I decided to give this hack a try. The full difficulty of the hack isn't realized until you actually play it. I got past the first room, and it's still really challenging. Also, the first room is really well designed, more so than I noticed just watching.
It's pretty unoptimized and mostly just for fun, although I managed to beat the walkthrough time by 1 in game second in the first room. I mainly want to just see how far I can get.
If you guys can do it, you might as well go out during a thunderstorm with an empty bottle, and capture lightning in it when it strikes. Prepare to sacrifice 99% of your social lives, muscle tone, and vitamin D.
Oh, and remember at the end of the final stage in MMD2 when the message box was talking about how you beat the tutorial and you're now ready for easy mode? Well, IA3 would be at least super hard mode!
You know a hack is insane when the number of rerecords is more than the number of frames. ColonThree is ~23 minutes and a comment mentioned 85K rerecords. Item Abuse 3 is ~8 minutes and over 78K rerecords, so it's a much higher density of rerecords in relation to length.