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Izouki SMRPG hack
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Pages: « 1 »
Status: unfinished

Most of the hack I'm working right now is gonna change some of the monsters and add new bosses(haven't messed around with the event scripts to start to start anew)and super bosses.

Here's the 1st of the Superbosses that's gonna be in the hack :3
Suika Ibuki - 25107
Oh this really looks promising , i've never seen someone who changed the graphics once (aside from replacing it with others that already exist on the game).
Good luck on this.
#unbanMB980
Agreed, looks awesome! Keep it up :)

Super Mario RPG Armageddon has many new sprites, I would recommend anyone to check it out.
Thanks for the encouragement :3
here's the next super boss preview
Xan-Bie
Neat!

But if you plan to use the same battle background, I think you should move a little bit the boss.

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For Xan-bie I planned to keep his sprite in the lava but i move him close as possible to the ground. Just like how Czar Dragon was above the lava.
Woops, I meant the first one. Sorry for forgetting the precision.

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You think she needs to come down a little more or that spot great?
I think the new place is better.

Vanessa were so close of the trees in the first one.

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I'm planning to put her in the little hot springs map cause the game she came from you fought her in the 2nd of the series in the hidden hot springs quest.
Also there be hidden monster in random formation what are boss versions of the monsters I think this encourage to be a little more cautious in random battles
But if you do that, level grinding(if necessary) will be discouraged...

If boss randomly pop up, I'd always avoid the small battles...

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The tougher ones will be in outta the way places to make them optional. (like in the boss rush room and in the factory so when the player meets them they have a greater chance to win) also I see this as a way to get more play value out of this. true it may discourage level grinding but it also make the player think as well what battles to get into and what ones to avoid since they not in every single formation.
Oh, so it's a very small boss?

Like the chests of the original game?

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More like a rare boss or certain place boss (like mokura) Only 2 i advise to avoid at 1st are the Vile Rat and Cruncher(a yellow piranha plant) since these 2 are the earliest locations as well (Vile Rat - Kero sewers. Cruncher- Pipe vault)

Mokura replacement and the way you get shiny stone now
Originally posted by Rashama Izouki
More like a rare boss or certain place boss (like mokura) Only 2 i advise to avoid at 1st are the Vile Rat and Cruncher(a yellow piranha plant) since these 2 are the earliest locations as well (Vile Rat - Kero sewers. Cruncher- Pipe vault)


Now that I think about it, will the player be aware of that? Something inside the game should warn him that some strong enemies are coupled with weak enemies.

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I will edit the dialogue to mention these new monsters so players will have some notice before running into them.
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