You know what? I think that at this point I should just stop estimating things to be my final whatever since the future is wildly unpredictable and I may gain inspiration and/or motivation when I least expect it, so I guess this is postscript season
sort of. I probably shouldn't just assume inspiration will not strike anytime. This is NOT because of “ZOMG, if I lost any subscribers, I gotta win them back!” I think the release of Item Abuse 3 might have made me a little less bored of SMW hacking and given me back some inspiration. Hacks/levels that I waited a long time for and have been excited about seem to have that kind of power on me. I suppose Mario vs. the 4th Wall can still serve as a punching bag if you're mad at me for whatever reason.
I also kinda wanted to experiment with the wall-jump patch and then this hack was born.
Part of the reason I didn’t want to SMW hack anymore is because of the feeling of slacking and not feeling particularly useful IRL, and having recently gotten hired for something (pay isn’t really that much but it’s a lot more than what I was making before) I feel a little more like I’m allowed to reward myself every so often.
Once I thought of this premise, I started to have fun. The hack's name is also the same as the name of a chapter in Half-Life Opposing Force that is considered that one level.
Tall Tall Mountain
It's the one with the Voltigore tunnels.
Named after one of my least favorite 3D platforming levels ever. Probably going to be the first level.
Rocket Barrel Rush
Probably will be faster paced than DKCR, and this is just the first half. I can't wait to start designing the second half...
The star will kill you. I think this is a different Rocket Barrel sprite than the one ShinyPikablu used.
Possible Sonic special stage reference.
As for what the difficulty is like, my intention is to play it without slowdown but kinda push the boundary. No inhuman timing or hard glitches are required, nor will there be item/power-up juggling.
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.