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An In-Depth Guide to ExAnimation
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - An In-Depth Guide to ExAnimation
Pages: « 1 2 3 »
Honestly, we should priotise on the triggers first (at least the basic triggers, not the custom triggers) since they're more important than animating layer 3 tiles.

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Okay, my layout looks ugly.
May whatever grand deity that exists bless you for this tutorial MolSno! #smrpg{<3}
my brain hurts lol. idk how someone figures all of this out alone

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I always come back - W. Afton

pm me if you need someone to test your hack (easy - kaizo light), i'd love to help out and break it <3
please let me know some infos about your hack (exit amount, difficulty you aimed for, any special patches used like walljumping etc)

<><
Really nice tutorial! But got one question:
Code
Layer2Up:
	LDA $1468		; Layer 2 position, next frame.
	CMP #$00CF		;\ If layer 2 will go too high, don't raise it.
	BCS +			;/
	INC $1468		;
	INC $1468		;
+	SEP #$20		;
	RTS			;


Why "CMP #$00CF" has that fixed value? What is the reason?
It's the maximum value of how much layer 2 can rise. It's fixed because... there is no point of using a variable.

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Okay, my layout looks ugly.
This tutorial has been very helpful/useful so I just wanted to say thanks alot!!! ^u^ and nice job!

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“Lucas peeked inside the mailbox. There’s nothing inside. Except the 1000 rat corpses.”

"The Hero Appears! The Hero Appears! The Hero Appears!"
Pages: « 1 2 3 »
Forum Index - SMW Hacking - SMW Hacking Help - Tutorials - An In-Depth Guide to ExAnimation

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