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Super Mario RPG : Pit of the Tower
Forum Index - Sunken Ghost Ship - Forum Graveyard - Super Mario RPG - Super Mario RPG : Pit of the Tower
Pages: « 1 2 3 »
Hey, this is my first rom hack called Super Mario RPG: The Tower.
His story:
After the explosion in Bowser's Castle, Mario resolve to go on a new adventure, after leaving your house, it goes to a tower where the people who need help, so Mario will have to save them.

Your goal is to reach the top floor and defeat the villain (which is not Smithy XD) that is causing these problems.

Title Idea : mosky2000

What I want to add:
new attacks
new enemies
new status
new items

A new item I created : Geno Crystal!
This item increases the MGATK and the ATK of Geno, however, do not think it is easy to get it = P

Screenshots :



Mario Flame !

Dark Wave Spell !

HandSaw Attack !



1-UP Glove !

Bombs Away Cannon !


It is not complete yet, but I plan to release a demo this year =)
I really like the blueish color. :)

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I'm looking forward to seeing the new monsters :)
This is like the Pit if 100 trials from Paper Mario. I have an idea! Why not make 100 floors when every 10th floor, you fight a mini boss. Hopefully this will be the best hack to play with going to many floors. The hack should be called Super Mario RPG: Pit of the Tower.
Originally posted by Niamek
I really like the blueish color. :)

Me too, I think of a more beautiful tone for the level

Originally posted by Rashama Izouki
I'm looking forward to seeing the new monsters :)

I'm already working on a sprite, keep calm and you will have some new enemies XD

Originally posted by mosky2000
This is like the Pit if 100 trials from Paper Mario. I have an idea! Why not make 100 floors when every 10th floor, you fight a mini boss. Hopefully this will be the best hack to play with going to many floors. The hack should be called Super Mario RPG: Pit of the Tower.

I liked your idea, but was thinking of doing something like Mickey Magical Quest (SNES), each level will put a boss.
Already the title I will use, do not worry, I'll give you the credits my friend!
I will try to put the maximum possible levels, I think we will have between 87 to 100 levels

Thanks to everyone for the positive feedback!
Your idea sounds even much better than mines XD. A boss per floor :D. Cool! Yay I'm getting credit and hopefully it will have awesome enemies like: podoboos, 3d world enemies, and even Mario and Luigi RPG series enemies :)!
Originally posted by mosky2000
Your idea sounds even much better than mines XD. A boss per floor :D. Cool! Yay I'm getting credit and hopefully it will have awesome enemies like: podoboos, 3d world enemies, and even Mario and Luigi RPG series enemies :)!

Great ideas! I wish I could give you an Oscar! Loved your ideas, but I think that can not be left too many enemies for me to edit, but anyway, thanks for the ideas XD
No problem man XD. Wish there was a way to bypass the limit of enemies. Also what's an Oscar :)?
An Oscar is a prize in my area =P
Cool name for a prize name of your area. I wonder what's the prize hmm. Ooooo can't wait!
The prize is...Chocolate for 7 years !

Update on the ROM Hack

Luigi added! No pictures for now, he will take the place of Mallow on the team, however, he will have DEF and MGDEF high and low ATK and MGATK, it will be as a tanker.

New enemy: Ghost Princess
Instead of replacing the sprite Toadstool on the other, I decided to reuse and create this enemy = D

New equipment: Small Star
Adds 9 attack to Mario.
This item is like Noknok shell, put in place the hull will be a star :D
Aww :\ I'm allergic to chocolate. How about a free download code for a game :D? Cool custom stuff being added right now.
Mosky, please direct the cashier to withdraw his prize 14 years of sandwiches

Preview of the new Mario equipment: Small Star
Aww ok :). Looking cool so far. Why not Mario kick the star fall and also make the sound the one that you fall like weeeeeee!
A major upgrade! What if it's just an image
This boss is the Death Mage,boss from the 4 level
Hey I noticed you mirrored the battle portraits.

Not bad, not bad. ^^ But I think it's less weird if they were looking to the right. But it's not that bad.

I think you should improve a little bit the palette of the magikoopa.

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Thanks for the tip friend :D
And the battles portraits I do not reversed sides, I just took that screenshot directly from the lazy shell, but the game in itself they continue looking to right :P
Oooh I didn't know.

No problem. I see you like the bleu. I suggest you try more to make the enemy "main color" to be blue, but still have other colors.

For example the rod to be yellow or his face? Etc.

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Thanks for the idea :D
The Magikoopa's face is gray, to give a more dead tone, since they are the boss of level 4 and this floor which is located Ghost Princess.Mas'll use uses idea a few enemies, I try to make the colors of enemies as if they were walking, for example, if a floor is more vivid, I try to make the enemy more vivid and so on.
I understand the idea. But it looks like it's blue for me. :/

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Pages: « 1 2 3 »
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