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Super Mario: Blast Off! Hack (UPDATE: 1/31/16 DEMO 2.0 RELEASED)

Originally posted by 55SuperShadow
Here's another screenshot of the Honeycomb level. (Still doesn't have an official name.) There is still quite some work to be done, but it is nearly ready for ToadsTool.


Nice design! I really like how smooth the vines look and the stems of the flowers.

The one thing that concerns me is that some textures seem too big (like on the giant hive to the left) and I even saw a stretched texture on the right side.

I would texture position if I were you, it would make the textures look 100x better
My SM64 Hacks

Super Mario 64 Shining Stars (151-star hack) Release

Shining Stars 2: Mirror Madness
_________________________________________

lol
Originally posted by pieordie1
Originally posted by 55SuperShadow
Here's another screenshot of the Honeycomb level. (Still doesn't have an official name.) There is still quite some work to be done, but it is nearly ready for ToadsTool.

Nice design! I really like how smooth the vines look and the stems of the flowers.

The one thing that concerns me is that some textures seem too big (like on the giant hive to the left) and I even saw a stretched texture on the right side.

I would texture position if I were you, it would make the textures look 100x better


Thanks for the advice! I understand, the textures right now are all over the place. I normally finish the model, then fix up the textures, which is why they are stretched and a bit ugly at the moment. I assure you that when the level is finished, the textures will look nice! Also, was what you were referring to on the right side the green thing? It looks like that because it is un-textured, when I made it and extruded it it just used the grass texture.
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Originally posted by lezg_g
I like the level design on this one. It really feels like a honeycomb :D
You can add some small flowers (an alpha texture) in the grass

Thanks! That's something I actually did, I just haven't put them in this area yet...
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
I have some level name ideas for this unique level.

Honeycomb Marshland, Sawamptatious Honeycomb Land, Honey Quagmire, Honeycomb Glade, Honey Everglade, Bottoms of Honey, Honey Quag Swamp, and Sticky Comb Marshland.
New preview, Hefty Honey Hollow!
You can watch it here:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be

And don't worry lezg_g, I have something else in mind for your M64 you sent me ;)
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Oh, this hack promise! it looks so different and distint from what i've seen on another hacks, and you got very good modeling skills!
The Hefty Honey Hollow level is good in any aspect, for his style well designed, and you chose a good song for this level, And I'm looking forward to play! hope you luck in this hack. (:
Originally posted by Quote
Oh, this hack promise! it looks so different and distint from what i've seen on another hacks, and you got very good modeling skills!
The Hefty Honey Hollow level is good in any aspect, for his style well designed, and you chose a good song for this level, And I'm looking forward to play! hope you luck in this hack. (:

Thanks for the comments :) I worked really hard so it's nice to see that someone appreciates it :D
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Here is the preview for Pleasant Pastry Plains, a candy level which is made up of various desserts.

Pleasant Pastry Plains
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
Originally posted by Kazeshin
you should also create a behavior with a proper animation pointer, so your shyguy walks properly instead of having that weird broken foot.

(swap the 0x27 command in goomba behavior with the 0x27 of the shyguy behavior and put that over something you dont need anymore)

Thanks! I have a question though. if I copy the goomba behavior to an unused behavior would it use the same id as the unused behavior?
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
I'm back, and this time I'm showing off an updated version of Whomp Swamp. The version in the demo was pretty bad, with ugly textures and a glitchy model, not to mention difficult moments (Due to the crappy model) so I am updating it. Not remaking, just updating. So it's still the base model. Below is a picture of what I have so far. Please disregard the textures, most still have to be changed or properly UV mapped.

Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
I really love what you did with the red flowers! They look so awesome!
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This is the second bowser course, which is an airship level.

Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
So do you have to make your way up or do you have to go down?
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Originally posted by Amazee-Dayzee
So do you have to make your way up or do you have to go down?

I have it so you make your way up. With the new area importer though something else might be incorporated.
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
I love airship levels ^^. Can't wait to see this done.
Does that mean the entrance to Bowser is the vent?
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Originally posted by Amazee-Dayzee
Does that mean the entrance to Bowser is the vent?

I was planning on having it so there are both inside and outside sections, where inside will be machine type rooms. I don't exactly know how i'm going to make the entrance to bowser, but that is a good idea.
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
How would one get inside?
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Can you tell us all the secrets and levels in your hack?