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Super Mario: Blast Off! Hack (UPDATE: 1/31/16 DEMO 2.0 RELEASED)

  
Originally posted by BigBoo32
Here's a sample of mario's modified colors.

Feedback would be awesome! This is not final.


Pants are too bright, make them more blue.

    See my hack development here!: Super Mario and the missing memories.
Originally posted by Mariohacker14
Originally posted by BigBoo32
Here's a sample of mario's modified colors.

Feedback would be awesome! This is not final.


Pants are too bright, make them more blue.

Me and the other person working on the hack agreed to make the colors darker. Also I have 2 monitors and one of them is calibrated weird so I didn't realize how bright the pants were until I looked at them on my other monitor.
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
We have a question:
In one of our levels, High High Skies, we have King Bob-omb as one of the bosses. Someone else thinks we can have the same boss in another level, and make his text universal. However, I think we should use a bully, as it is very similar to King Bob-omb, without having the issue of universal text. Having a Bully makes it a little easier, but also fixes a glitch of King Bob-omb falling off the ledge. What do you guys think? We can't come to a conclusion we both agree on.
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Check out the next preview of course 3, bob-omb battleships
https://www.youtube.com/watch?v=SMZrZV9KX_Y&feature=youtu.be
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
Agreed with Kaze. Looks like very creative with the battleship deck and the waterfall elevator ride, and has its own distinctive exploration style.

I'd like to point out that the metal texture on the walls doesn't fit in the level's environnement, use either a rock texture from SM64 or another game. The waterfall need some simplicity other than have the bottom of it scrolled out to the water pool. You can also reduce the polygons made on the sand body and the ships as well.
SUPER CRASH TIME YEAH!
The level is amazing, but why to use the King Bob-omb just like your previous course?
Ive got another question:
We want to make a different version of the Rainbow Road M64. Whenever I open it in Musescore, and it gets rid of the drumbeat, which we would really like in the song. Is there any way to keep the drums, or is that inevitable? All help is appreciated.
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Originally posted by 55SuperShadow
Ive got another question:
We want to make a different version of the Rainbow Road M64. Whenever I open it in Musescore, and it gets rid of the drumbeat, which we would really like in the song. Is there any way to keep the drums, or is that inevitable? All help is appreciated.

It might be better to post questions in the help thread, it will probably get noticed more there.
New layout by RanAS!
I've got a better view of the next level, which was previously mentioned just as "The Swamp Level". The final name is to be "Whomp Swamp". As of this moment, it looks as though this will be level six or seven. Not 100%, though. Anyway, the level is about 40% completed, including Toadstool.(Please note, this level has not been smoothed yet, I wait to the end to smooth. That is why, as of right now, it appears a bit jagged and geometric on surfaces that should be round.)Let me know what you think!

Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Hey, what would you guys think of a change to High High Skies? It wouldn't be re-doing it, just changing. I don't care too much for how it is just a big flat piece of land, so, what if I delete the river, and split the entire level up into floating sections? I would adjust the height of some platforms, lower others, and even use scrolling textures to make moving clouds below the stage. What would you think of this change?
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Really nice work! How many stars will this have?
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Were not quite sure at the moment, but we are shooting for 6 stars in all main courses, and 3 in side courses. Plus all of the 100 coin stars. This will lead to quite a few more than the original. Anyways, thanks for the feedback! We really appreciate it!
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
How far along are you now? Did you just start?
Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Amazee-Dayzee
How far along are you now? Did you just start?

I'm also working on the hack, and we have around 6 main levels done as well as 2 secrets levels.
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
So still a far way to go. OK. Will one of you be posting a walkthrough/playthrough/whatever its called?
Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Amazee-Dayzee
So still a far way to go. OK. Will one of you be posting a walkthrough/playthrough/whatever its called?

I havent discussed it with 55Supershadow (The other hacker) , but I was hoping to do a lets play of the hack when it's finished.
Working on Super Mario 64 Blast Off along with 55supershadow

Courses 9/15
Secret levels 1/6
Bowser levels 1/3
Hub 1/3

Check out the preview latest preview https://www.youtube.com/watch?v=bHKKsnbbF3E
@55SuperShadow: Could you show the video of your latest level named Whomp's Swamp?
Also, will the swamp level feature a fortress or temple? It's because of the pillars.
Originally posted by Roberto zampari
@55SuperShadow: Could you show the video of your latest level named Whomp's Swamp?
Also, will the swamp level feature a fortress or temple? It's because of the pillars.

I will actually be showing a preview, but the level is not completed yet. Also, there will be a kind of temple, but it wont necessarily be the focal point, but I can't be sure until the level is finished. Thanks for the suggestion!
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be
Originally posted by BigBoo32
Originally posted by Amazee-Dayzee
So still a far way to go. OK. Will one of you be posting a walkthrough/playthrough/whatever its called?

I havent discussed it with 55Supershadow (The other hacker) , but I was hoping to do a lets play of the hack when it's finished.


Aren't LPs done when you DON'T know anything about the hack? You would know stuff, so won't it be a play through? Also, I'm probably the only one, but I'm not a big fan of commentary on those videos. >_<
Congratulations! You have just met BroDute's number 1 fangirl.


I need some help picking music for Whomp Swamp. What would you suggest out of these songs?
Pokemon D and P: Eterna Forest https://www.youtube.com/watch?v=xr9KFynxBpA
Swamp theme from Mario 3D World https://www.youtube.com/watch?v=lOTy2oacjmQ
Lava Reef zone from Sonic 3 and K https://www.youtube.com/watch?v=pg0N77nI_OI
Marble Garden from Sonic 3 and K https://www.youtube.com/watch?v=wBw8NDgjmts

Which should I use? Also, feel free to suggest one not on this list. If you need, I have pictures of the level posted on previous pages so you can get a better idea of the way the level looks.
Working on Super Mario: Blast Off! With user BigBoo32.

Latest Preview:
https://www.youtube.com/watch?v=8jFXTQcHPb8&feature=youtu.be