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The 8th Annual VLDC: Status Update (OST posted!)
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - The 8th Annual VLDC: Status Update (OST posted!)
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Solve for X and it will all become clear.

Or you could just wait until the game's released. Would probably be faster.

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soundcloud / bandcamp / twitter / battle of the bits / buy our album
Incredible! I loved this contest! This collaboration hack has to be inserted to SMW Hacks section!

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Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Originally posted by S.N.N.

FOREST:


May I ask where the floor tiles came from-not to question the level's authenticity as vanilla, but they look nice and would be fun to use.

Tag (div) was not closed.
Tag (div) was not closed.
Forest ground for the grass and forest wood for the dirt.
Actually, the grass seems to have been made from the tiles that make up the "Orange platform that goes on forever" sprite. Wuthering made that particular level, so you could send him a message if you wanted more details.
I've sent out the beta ROM today, of which one was one of the volunteers in this thread (thanks!). I've given the testers about three weeks to get through it, so I'm anticipating a release in about a month at the latest .. though given how things normally come up, that might be pushed back a bit longer.

Regardless, I will keep you guys updated on how things are going.
WHAT?

Will the VLDC8 released in later May?
You stated in end of April and early of May.
Originally posted by Roberto zampari
WHAT?

Will the VLDC8 released in later May?
You stated in end of April and early of May.


Well.... Things come up, and they do not always go as originally planned. For all we know, it may be finished past May.

However, he did say that he's expecting the release in a month AT LATEST, so there's no guaranteeing that it's going to take that long.
Originally posted by S.N.N.
Actually, the grass seems to have been made from the tiles that make up the "Orange platform that goes on forever" sprite.


That is what it appears to be. Good to know!

Tag (div) was not closed.
Tag (div) was not closed.
I almost feel like the release should be delayed until C3 if you all are pushed too far back into May. It'd be a lot more time to wait, yes, but it'd also let you guys have more time for testing and refinement, while putting less stress on the staff, and maybe spark up C3 a little bit.

Just a thought. Unless some of the staff members are already getting apathetic and burnt out about it, ofc.

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I've become very grumpy these last few years, and have been biting my tongue here in SMWC's forums quite a bit. I just want to let you all know that if ever I come off as harsh, I still care about you all. You guys are great.

(Avatar by http://reyleias.tumblr.com/, butchered by me)
S.N.N. has already said a C3 release will be avoided since last year's VLDC stole the spotlight from nearly every other entry.
Yeah. I feel like a lot of good entries were overshadowed by the VLDC7 last year and I don't want that to happen again this time .. although:

Quote
Unless some of the staff members are already getting apathetic and burnt out about it, ofc.


This is also true at the moment.


In other news, the majority of the testers are already finished, even though I gave them like three weeks to test the game. On the downside, there were far more bugs than I thought, and although they're fairly minor, they're still present. I'm going to use the weekend to fix them up and then send out a second beta to one or two more people. Once that is done, we should be ready for a release.
Yay! Sounds like it might still get released at the start of May, assuming the testers are as fast as they were when playing it the first time.
Layout by Erik557
Hi.
heard some of the playtesters are having issues with my level and not really understanding it so much. I'm just gonna throw this here for now if it may provide any insight on how to complete the level. Also, SNN, I know you told me that you removed the hidden warp pipe, but I saw in the video of one of the playtesters that the area it originally was is completely blank, can it be possible to replace the tiles that resembled the pipe to be replaced with the normal ground tiles it was disguised as? It just bugs me that with those tiles gone, it just leaves a floating log, and in this level it kind of bugs me a bit. Its not a big deal at all, but I was just wanting to ask if it could be possible to do that before the release.
Pages: « 1 2 3 4 »
Forum Index - Sunken Ghost Ship - Old Contests & Events - The 8th Annual Vanilla Level Design Contest - The 8th Annual VLDC: Status Update (OST posted!)

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