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"Another Mario Hack" - Kimoworld

File Name: Another Mario Hack
Submitted: 2015-04-05 08:41:43 AM by Kimoworld
Authors: Kimoworld
Demo: No
Featured: No
Length: 42 exit(s)
Difficulty: Normal
Description: Hi there !

This is my first hack, so don´t be too rough on me. :-)
I don´t feel like creating another hack, given all the
time I have spent on this one.
There is nothing special in this hack, except that it has no overworld. The reason for this is that I don´t like overworld-editing plus I can´t figure it out. Believe me, I have tried. Luckily there is a way around this.
The first levels are very easy and amateurish, since they are the very first levels I created. The level design gets better in the higher levels.
The difficulty curve may be a little too steep. I will let you decide.
Some few levels have strange level design.

I would say that the difficulty is a little above normal, Allthough the first levels are very easy.

Happy gaming !

Removal reason(s):
There are plenty of wrong things in this hack and only by playing around 11 levels of this and checking other levels in Lunar Magic I could see the hack ain't even acceptable.

http://nazr.in/UKj
In the above link you can see that most screenshots breaks some of the core values from the submission guidelines, but to go more in-depth, see some explanations for specific screenshots from the link being listed below (P.S. It may contain personal opinion):

> The goal post always need to be one tile lower than it is on below screenshots (yes, the ground generally goes in front of the "glichy" tile you see at the bottom of these posts in order to cover them).



> Random BG tiles at bottom right. To be noted since the level's BG was entirely black when I started playing it.



> These very low ceilings are annoying to go through if the player is currently big.



> Plenty and plenty of cutoffs that can be easily fixable by using passable or solid edges at the sides of the ground.



> Either place these objects correctly or put something below them so they won't look like they're floating for no reason, which looks weird.



> There's a chance the player may get stuck in this area if he's currently not big.



> You seem to have blatantly edited/untouched segments from SMW levels present your hack.



Other issues you can guess by yourself by clicking the link I provided to more screenshots and comparing them to the original SMW.
The hack isn't acceptable in its current state. I recommend you playing our recently accepted hacks that can be found at the bottom of the main page.

Submit it back when you've fixed the stuff mentioned in the screenshoted levels as well in the other levels present in your hack. Also please don't forget to properly tag the submission!