Hmm I suppose C wouldn't be a good idea. The game was coded in asm therefore it would be difficult and less optimized to use C. But I figured it would be easier to code in and use less lines for the same thing. Sticking with asar for now unless I find that wla-dx is better.
Haven't been on in a couple days working on the next update, which shall be a big one ;)
C could be ported to other systems easier but I'm going to stick with asm for ease of use. However, there will be a conversion to WLA-DX. It has a nice selection of commands which Asar is lacking that will help developers. Any big reasons to stick with Asar? Only problem I'm seeing with WLA is that the base command is 24 bit, which renders it worthless.
.BASE $1360 ; would work as $60XXXX instead of $001360+X
The biggest one would be to use the same tools as everyone else. Doing that would allow people to copypaste whatever they want into their patches/sprites/etc, which would be hard if they first have to replace every LDA $12.W with LDA.w $12.
It could also work in the other direction - others will have an easier time contributing to your project if they won't need to learn the differences between Asar and WLA first.
I have no arguments against WLA on a purely technical basis (Asar can be quite messy), but I strongly recommend the use of the common tools. Divergent toolchains can get very confusing very fast.
-------------------- <blm> zsnes users are the flatearthers of emulation
Wait, you're stopping support on this? You're giving up?
I think giving up is going a bit overboard try growing bored or it. Granted it does suck that it's going to stop but what we have here is so much more superior than what we've had for a long time that I don't mind if updates stop, currently everything works and is well documented so it's all good.
I had an account here in 2008 and started a hack to implement an rpg like system with randomized levels, items, and a powerup skill tree. Had a mode7 overworld and all that good stuff. But it got scrapped after boredom...
Now it is 5 years later. Made a source code out of the game and deja vu. It was a fun project but I think it would be better if someone else took over. Maybe smw central can open up a forum for smw development with a github or such. Have a thread for each bank, etc. to help break down the work. This would allow for development of a better base rom with fixes/optimizations and such.
*Will probably do one more update. Give or take a couple weeks.*
Maybe smw central can open up a forum for smw development with a github or such. Have a thread for each bank, etc. to help break down the work. This would allow for development of a better base rom with fixes/optimizations and such.
This was already kinda done, but never got off the ground. I know p4plus is kinda working on something similar (I think). Maybe you can contact him.