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The 8th Annual VLDC: Hack release thread! [ZSNES USERS READ THE FIRST POST]
Forum Index - Important - Announcements - The 8th Annual VLDC: Hack release thread! [ZSNES USERS READ THE FIRST POST]
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Originally posted by SomeGuy712x
I just found what I think is a glitch: Video

I think Buzzy Beetle's stun timer continues going while it's in its "kicked" state, and doesn't properly reset when it's stopped with a stomp, which can result in Buzzy waking up unexpectedly quickly, like in that video. Also, if I waited a bit longer before stomping Buzzy out of its "kicked" state there (so that the stun timer would've already expired), then Buzzy would remain permanently stunned afterwards.

Should this be fixed?


I think it's a bug present in the original SMW too. This doesn't affect gameplay very much.
Originally posted by Wormer21
Originally posted by SomeGuy712x
I just found what I think is a glitch: Video

I think Buzzy Beetle's stun timer continues going while it's in its "kicked" state, and doesn't properly reset when it's stopped with a stomp, which can result in Buzzy waking up unexpectedly quickly, like in that video. Also, if I waited a bit longer before stomping Buzzy out of its "kicked" state there (so that the stun timer would've already expired), then Buzzy would remain permanently stunned afterwards.

Should this be fixed?


I think it's a bug present in the original SMW too. This doesn't affect gameplay very much.

No, that definitely doesn't happen in the original SMW. The stun timer properly resets when you stomp a kicked Buzzy in the original SMW (I just tested this).
Found another "thing-that-might-be-a-glitch":

In JaphethMario21st's level, Rex's Shroom Garden, there's a horizontal/vertical-stretching turn block bridge early on in the level, with an open space in the middle of the ledge object it's in front of, which lines up with the turn block bridge's position when it's veritcal. However, those seemingly-empty tiles are apparently completely solid, and I found a video that shows exactly what I'm talking about: Video

At about 15:14 in the video, you can see Mario standing on midair above the turn block bridge, and I'm assuming those empty-looking tiles Mario's standing on aren't supposed to be solid.
Originally posted by SomeGuy712x
Found another "thing-that-might-be-a-glitch":

In JaphethMario21st's level, Rex's Shroom Garden, there's a horizontal/vertical-stretching turn block bridge early on in the level, with an open space in the middle of the ledge object it's in front of, which lines up with the turn block bridge's position when it's veritcal. However, those seemingly-empty tiles are apparently completely solid, and I found a video that shows exactly what I'm talking about: Video

At about 15:14 in the video, you can see Mario standing on midair above the turn block bridge, and I'm assuming those empty-looking tiles Mario's standing on aren't supposed to be solid.

Turn block bridges are infamously buggy, especially of the vertical variety. The best thing S.N.N could do for that is load up a somewhat fixed version of the disassembled sprite, if one even exists.

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I've become very grumpy these last few years, and have been biting my tongue here in SMWC's forums quite a bit. I just want to let you all know that if ever I come off as harsh, I still care about you all. You guys are great.

(Avatar by http://reyleias.tumblr.com/, butchered by me)
Originally posted by MelodicCodes
Originally posted by SomeGuy712x
Found another "thing-that-might-be-a-glitch":

In JaphethMario21st's level, Rex's Shroom Garden, there's a horizontal/vertical-stretching turn block bridge early on in the level, with an open space in the middle of the ledge object it's in front of, which lines up with the turn block bridge's position when it's veritcal. However, those seemingly-empty tiles are apparently completely solid, and I found a video that shows exactly what I'm talking about: Video

At about 15:14 in the video, you can see Mario standing on midair above the turn block bridge, and I'm assuming those empty-looking tiles Mario's standing on aren't supposed to be solid.

Turn block bridges are infamously buggy, especially of the vertical variety. The best thing S.N.N could do for that is load up a somewhat fixed version of the disassembled sprite, if one even exists.

It's actually not a bug with the sprite, but the empty-looking tiles on layer 1 behind the turn block bridge, which act as solid even though they just look like open air.
Probably the Buzzy Beetle's odd stun is because of SA-1 Pack's more sprites patch.

I may take a look when I get some time. There's also a bug with blue shellless koopa not being able to "hold" a shot shell from left. Too bad Arujus is no longer with us, he'd be able to fix these issues much better than me, since he did the sprite expansion patch.

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GitHub - Twitter - YouTube - SnesLab Discord
Originally posted by Vitor Vilela
Probably the Buzzy Beetle's odd stun is because of SA-1 Pack's more sprites patch.

I may take a look when I get some time. There's also a bug with blue shellless koopa not being able to "hold" a shot shell from left. Too bad Arujus is no longer with us, he'd be able to fix these issues much better than me, since he did the sprite expansion patch.


I haven't seen this bug, but I will find it(I think).

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This is so insane! I've got powers, and I'm fighting supervillains!

-Rena Rouge
I don't know if I'm supposed to be allowed to ask this, but how do you reach the X world? I've got every secret exit and I've figured out the figure eight thing.
I walked the figure eight (not entering any levels or doing something specific)
, and it didn't do anything. Is there a button you should push or what? If I'm not supposed to ask this here or if it's up to me, don't answer the question.
Originally posted by Trollope
I don't know if I'm supposed to be allowed to ask this, but how do you reach the X world? I've got every secret exit and I've figured out the figure eight thing.
I walked the figure eight (not entering any levels or doing something specific)
, and it didn't do anything. Is there a button you should push or what? If I'm not supposed to ask this here or if it's up to me, don't answer the question.

Did you make sure every single level has their checkmarks filled in, including the switch palaces? Maybe you should double-check.
Helps to know if you got them all by checking if your exits counter marks 114 exits.
Got all of them. Checked on the overworld, checked on the title screen.

EDIT: after spending half an hour juggling around with it, resetting emulation and stuff, it worked.
Odd. That's the first case I've heard of the event not working. It's worth noting that (world X entry spoilers)
you have to start at "Rex's Shroom Garden" or whatever that level was, then go clockwise around the 8. If I recall, the order you walk should be "Rex's Shroom Garden -> "Goal Hunt" -> "Verlassen" -> "Bright Forest" -> "Sea Side Course" -> "Fez 2" -> "Verlassen" -> "Bright Forest" -> Rex's Shroom Garden"
. You may have been doing it out of order.

..or it may have just been a bug, I don't know.
YEAH! I tried that order and it worked, and I finished World X and completed this VLDC hack!

--------------------
This is so insane! I've got powers, and I'm fighting supervillains!

-Rena Rouge
Originally posted by MercuryPenny
Originally posted by Kaisaan Siddiqui
ZSNES is actually good too...

ZSNES' SA-1 support is such a garbage heap that nobody would be able to run it without the game crashing repeatedly. This has been said a billion times now.

Thus, you're probably using ZMZ and don't know it.


though ZSNES is not completely dead yet. I know the makers of ZSNES are in the process of making the upcoming v1.52 & v2.0 releases. right now, we don't know if & when those will be ready.

SA-1 support in ZSNES will be greatly improved in ZSNES 2.0, whenever that one comes out.
Originally posted by erpster2
though ZSNES is not completely dead yet. I know the makers of ZSNES are in the process of making the upcoming v1.52 & v2.0 releases. right now, we don't know if & when those will be ready.

SA-1 support in ZSNES will be greatly improved in ZSNES 2.0, whenever that one comes out.


Are you sure about that?

EDIT: Cut down the puote qiramid a bit
Please, SomeGuy712x...
PLEASE!!!!!!!!!
List of my SMWC ranks
My hack:
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Forum Index - Important - Announcements - The 8th Annual VLDC: Hack release thread! [ZSNES USERS READ THE FIRST POST]

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