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MAGI'S OFFICIAL GRAPHICAL OVERHAUL THREAD HYPE
Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - MAGI'S OFFICIAL GRAPHICAL OVERHAUL THREAD HYPE
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The green looks ok but I wonder if it would be better with an orange tint over the water to reflect the apparent sunset that's going on.

Also, I like the minor touchups you've done to my fire rocks tileset. They were drawn so long ago. I'm curious if you've redrawn anything else of mine, like the ubiquitous Factory Girders or the underwater sand set.
Originally posted by Magiluigi

crocodile crossing: old ~> new (the crocodile is not finished).


I REALLY like how this level looks now. It looks like the LaTale - Welcome To The Jungle soundtrack would fit really well this.

We need some more LaTale and/or MapleStory ports! >:P
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Originally posted by Magiluigi

I think the really puffy one is super cute, but sure, here you go:

Oh cool so I have to redo the red palette for it again. :V

It looks really good. I like it.

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Originally posted by Teyla
Oh cool so I have to redo the red palette for it again. :V

Luigi, look!

Tell me if you dislike it, though.

(also thanks)

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@pufferfish - those blue spikes and green mouth look odd. i'd rather see those in another color that won't contrast as much with the red - possibly orange mouth and yellow spikes(same as the blue version)?

@that ice floe inferno redraw: i think it loses most of that fiery atmosphere it had in the old version from the background gradient change to orange -> blue, which doesn't really fit seeing as there's still lava/rocks in the foreground. i'd suggest bringing the gradient/mountain colors back to what they were, or at least something similar. otherwise, it looks pretty good.

e: i just saw this from half a year ago and god damn that is sweet. keep up the good work.

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aran - Graces of Heaven
Maybe just swap the green colors with the red ones in yy-chr.

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Oh, and I'm working on a secret project.
Originally posted by Incognito
i'd rather see those in another color that won't contrast as much with the red - possibly orange mouth and yellow spikessame as the blue version)

I don't see how three closely related colors would make for a particularly interesting palette (it's like using green, cyan and blue). However, I do think the contrasting colors look kinda bad, but from a game design perspective: the crazy color scheme implies the enemy is more dangerous than it actually is (which is particularly true when you consider what red, green and purple [yes, it's purple] are commonly associated with: fire, acid and poison, respectively). It looks like some sort of invincible insta-kill Porcu-Puffer or something, when all it does is jump at you lol. I'll change it to something more consistent (yellow + red + purple?).

Originally posted by Incognito
[comments about Ice Floe Inferno]

pls stop calling purple blue lol
Anyway, I actually am aware of that, but the problem is that the level right before it (Lava Lift Lair, which is also a lot more fiery) already has a red gradient (or, well, blue ~> red) so, in order to avoid repetition, I changed it so purple ~> orange; the colors are still warm so it doesn't lose way too much of its old atmosphere.
Speaking of Ice Floe Inferno, people said the green water looked unfitting/like sludge so I changed it back to blue: into you

Thanks for the kind comments (and the one about Tourou Temple #w{:>})

Originally posted by nickofzo
Maybe just swap the green colors with the red ones in yy-chr.

Or... just use the palette editor. :|

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That would be much easier ;) But just in case other sprites use the same palette.

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Oh, and I'm working on a secret project.
okay so whats the status on the game again. i keep losing track of whats going on.
Originally posted by Final Theory
okay so whats the status on the game again. i keep losing track of whats going on.

it's being made

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more layer 3 + parallax goodness

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Originally posted by Magiluigi
more layer 3 + parallax goodness

F&#**&% GORGEOUS.

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Check out my music!
the perspective is kinda fucked imo, but it's a platforming game so whatever

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Perspective is bad due to how I made the ice platforms in the background all wacky and shapy, so you're intuition is not misplaced. I am unsure if Magi plans on fixing that or if I should try my hand at given I'm now much more experienced in background designing.

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Forum Index - Events - Super Mario World Central Production 2 Completion Project - SMWCP2 Archive - MAGI'S OFFICIAL GRAPHICAL OVERHAUL THREAD HYPE

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