24hosmw #8: Discussion
Posted on 2015-05-09 02:36:36 PM
Questions, concerns, and any other discussion can go here.
Posted on 2015-05-09 04:01:52 PM
wow ok that's not what I expected at all. Then again, I expected to have something I didn't expect, so maybe I did expect the unexpected?
Whatever this is neat. Let's go.
EDIT: for convenience, the level numbers of the usable levels should be in the post, and not just the name of the level.
Later.
Last edited on 2015-05-09 04:02:34 PM by Prizm
Posted on 2015-05-09 04:02:47 PM
what an amazing and creative theme
now to watch everybody flail about trying to do this
Posted on 2015-05-09 04:03:02 PM
Not the fun theme I was expecting but meh, let's have fun messing!
Posted on 2015-05-09 04:03:34 PM
This is going to be weird as fuck.
Posted on 2015-05-09 04:03:47 PM
the palette of the Layer 1/2 shouldn't be able to be changed right?
Posted on 2015-05-09 04:05:11 PM
Looks a bit tough to make this interesting, but let's see what I could do.
Posted on 2015-05-09 04:05:29 PM
Does the most blatant edit win?
Posted on 2015-05-09 04:05:50 PM
Guess, you had the idea from "Copyright Violation", just with more freedom, hadn't you?
Posted on 2015-05-09 04:05:55 PM
i kind of expected "make a new reznor fight" or something
i'm pretty okay with this
Are we allowed to change the graphics in any way?
Posted on 2015-05-09 04:06:43 PM
You can change the palette if you want, just as long as you don't change/delete/add/move the original objects.
And to those thinking it: yes, this is the inverse of an earlier 24hosmw where you had to delete all of the objects but leave the sprites.
AlwaysANoob: the answers to both of those are in the other thread.
Lazy: You can change the graphics , but not the Map16 or behavior of the objects.
Posted on 2015-05-09 04:07:23 PM
Not sure if I will participate due to my lack of time. I will ask a question however.
Quote Things you CAN do:
-Use custom sprites
Are custom sprites that act like an object allowed?
Posted on 2015-05-09 04:08:26 PM
One final question:
Am I allowed to change Mario's graphics? It just for gameplay anyways...
Posted on 2015-05-09 04:09:14 PM
Level numbers:
Yoshi's Island 3 = 103
Vanilla Dome 4 = 119
Cookie Mountain = 010
Valley of Bowser 4 = 10F
Awesome = 12D
Posted on 2015-05-09 04:13:13 PM
Posted on 2015-05-09 04:13:33 PM
Originally posted by Everest Are custom sprites that act like an object allowed?
Any custom sprites are allowed. The goal of this challenge is basically to never open either the Add Objects window or Map16 editor window and build around the skeleton of the former levels with new sprites.
Shog: Sure.
Posted on 2015-05-09 04:14:40 PM
Are we allowed to make Awesome non-slippery?
Posted on 2015-05-09 04:15:41 PM
Yes. You can edit any of the header settings.
Posted on 2015-05-09 04:15:46 PM
Also, can we change what the message boxes display?
Posted on 2015-05-09 04:16:23 PM
Originally posted by S.N.N. You can change the graphics, but not the Map16 or behavior of the objects.
So something like
this would be allowed, right?