The project has been put on hold!!
Incoming wall of text!! I'm going developer blog writing mode for this. Watch out!!
So it's been a little under three months since I posted anything here. Well, what happened?
It's not that I was low on fuel to work on this project, my motivation never really ceased. However, I hit a wall, which I will describe in three points.
#1. I got employment over in another city. It's pretty exciting for my life--I'm actually going
somewhere! At least, for now anyway. It took me about a month to adapt, so that's where one month went.
#2. I was going to school at one point. During that time I taking more time brainstorming than I was actually developing the game.
And #3. I think point is the most pronounced of the three: I planned this project on a scale so big I can't develop it the way I want. This is the second time I've done this, mind you, so I'm not too happy. I think this is why I never actually got anywhere in developing gameplay outside that demo last year...
So in short, life happened. To elaborate more on point #3, I learned some neat tricks by watching Extra Credits, a channel on YouTube (specifically these videos: https://www.youtube.com/watch?v=dHMNeNapL1E
). I actually recommend these for anyone developing their own game, on any developing platform, be it Game Maker, Unity, LazyShell, or anything.
So... Back to PPPP. Instead of scrapping all the ideas I have for this project, I want to first
try my hand at a project even smaller
than this one--Something I can comprehend, to be able to show something for it instead of having it all on paper.
Erm--This won't be easy. Here are the mistakes I made on PPPP, for anyone that wants to learn from me:
#1: I kept adding on to the project.
It started off small with a humble "Mario and Toadstool go on vacation to fight a good piranha plant that went bad
" to a huge, upscale "Mario, Toadstool and Toad go on vacation and along the way discovers a new world connected to the pits, creating a dire situation that involves not only the Mushroom World, but the Star World as well.
" (Yes, this was going to be a lot more grandiose)
#2: As I kept brainstorming the story to try to fit all the puzzle pieces together, I ran into even more problems: I couldn't settle on anything
. Ideas kept changing, and when I felt I wanted to settle on a handful of ideas, I revised it and revised it to a point where I couldn't settle it to work on anything concrete. My ideas for the project were all up in the air.
As much as I wanted more story arcs to appear to present themselves, even more problems arose because I couldn't actually sit down to make any actual playable content.
#3: I did not set myself with a deadline to do anything. And, I didn't actually tell myself what I've done, what I wanted to do, etc because it was all up in the air.
Nothing was getting done. At all. :sadface:
*sigh* And with all these points, I came to a conclusion: There is too much expectation on a first project. Too much stuff I wanted to include to meet my ideal for a great SMRPG hack: Four new partners, all with new skills (and animations), every level is new, all new events, twenty-three (23!!!) areas to visit, all with a new story for a player to travel through that all somehow linked together to create a new, immersive world.
How do I fix these? This will be put on hold until I do something ("something" = actually make a little tiny game, even if it sucks and doesn't meet expectations). I need to set a deadline, and give myself extra time because I know for a fact it will not be completed in the expected time because of my employment, but also because life
will happen. I need to tell myself what I have done and what I will do (like a head developer's report to a team of developers), that way I can account for my work.
I need to watch those Extra Credits videos one more time, because they really helped me see my flaws. You should too!
Don't think of this as a step back--It's actually more progress to bigger projects like this one. I'm still going to be sad that I have to put this down, though! It's ok, I'll hold you too.
So, rest for a little bit, Plumber's Parasitic Plant Problem. I'll be back for you again, some day.
@justin3009: I'm not even going to try. Thank you for your efforts and motivation to help, however I'm just going to not do this. Sorry I took ~3 months to respond.
Again, thank you.