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Super Mario World - The Star King's Wrath
Forum Index - SMW Hacking - Works in Progress - Super Mario World - The Star King's Wrath
Pages: « 1 » Link
Hey everybody, UpBforVictory here with a new update for TSKW! I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out. if you have any questions, criticism or concerns, don't be afraid to ask or enlighten me! If you want to get in on the development of this hack or just playtest, please PM me, I need all the help I can get, I need some serious help with the map as I cannot figure out how warps/events work even after watching several tutorials. I've made some major changes since the last update and barely any levels I've shown so far are the same as of now! I'm gonna try to make this update as long as I can, I have alot of stuff to say though before we begin, I haven't updated in a long while I'd like to point out a few things.

1. Though the hack features a ton of custom bgs and gfx, there are quite a few vanilla levels, this is either because I think the graphics are fine as is or just fit the current style, the majority of these levels are caves. 2. Almost every enemy in the game has been replaced with a brand new enemy designed by yours truly, items and blocks have also been redesigned! #smw{^_^} 3. Most map elements have been redesigned, such as the Forest Of Illusion trees looking more realistic, to the hills with eyes being turned into bushes. Though I've given away alot of the big stuff, there's still a ton to go over, so i'm not done yet!


There's several new pieces of scenery, can you spot them all?!

Here's a portion of the new and improved, but currently unfinished world map!

This is World 1, which is a forest/grassland mixture, it features fairly simple levels with no real gimmick, after all, it is the first world. It features a Switch Palace much like the original Super Mario World, the color of that Switch Palace is currently undecided however. It was heavily inspired by VLDC 8's Grass portion of the map and is by far my best map compared to the many map designs before this, which where genrally flat and kind of boring to look at, while this one is curvy and is covered in all sorts of great scenery, in other words, it's generally more appealing. I tried my best to make the overworld look like a forest world AND a grassland world at the same time, and honestly, I don't think it disappoints, but thats just me. On a side note, World 1 may be expanded in the future, but the design of it will generally stay the same, it will just be bigger and better.

With all that out of the way, I'd like to actually discuss and show off the new designs for various enemies and items. None of these names or anything like that are final and are subject to change in this distant future, so if you hate one of these, do not fear, it could change! #smw{:D} At that, i'm going to introduce the first enemy I designed for TSKW, Lil' Circlet, this enemies' behavior definitely is not final, but for now it acts as the Goomba of TSKW.


Lil' Circlets are often found in groups.

Lil' Circlet was honestly just a test of what I could do with yychr, as when I made this I hadn't used it in years and I kind of became fond of it and kept it as the goomba. I honestly think if I would've never made this thing we wouldn't have all these new designs in my hack, which would make it kind of bland in my opinion. Just like any other Goomba or Koopa, there is a flying variant of Lil' Circlet, a appropriately named, Winged Circlet.


As you can see here, the wings are completely redrawn!

Next!!


What is this thing?!

That's a Marasu, based off the world missile, it shoots out of cannons much like a Bullet Bill but cannot be jumped on, making it much more of a threat. There are usually not many in level, only featuring about 1 or 2 of them per level, nonetheless they can still screw you over pretty bad! It's design was originally a SMW fireball with angry eyes, but it looked pretty bland, so it became this thing, this was also my second design after Lil' Circlet.

Next!!



Hey, it's the Special World Pirahna Plant!

All Pirahna Plants have been replaced by their special world counterpart, what i'm dubbing the Pumpkin Plant! Their behavior and design will be tweaked a bit more but for now they're just like they are in Super Mario World, their vines are red now too!

Also, in the corner you can spot a redesigned Boo that snuck it's way into the picture!



At last! A power-up!

I've tweaked the mushrooms a bit to make them fit the style of the hack more, their spots have been removed and their eyes have been made bigger! This also applies for 1-ups.

And finally..


W-what?!

I'd just like to say not every enemy is getting changed or getting a new design, some of them will just get better shading than the original game, as you can see in the Marasu picture with the Koopa Shell Mario is holding.





Sorry if this update was too short! I tried to pack as much I could in while at the sametime trying not to spoil too many features!

This is UpBforVictory and I'll see you next update where we'll tackle the designs for some of the bosses and brand new levels!


Rise and shine everyone! It's time for a super early update, I got alot of progress done throughout the night, some levels have already been replaced or given a new coat of paint, it's crazy!! I finally took the time to add some more ExGFX to the rom, even though it's super easy I got to the point where I was to lazy to add new graphics. I remapped every tile due to adding a few of the VLDC 7 tiles such as the pipes, so I had to do some major work on the levels to make them the same as they where before, but it actually didn't take that long luckily! If you thought some of the levels looked bland in the close-ups from the last update, nearly every level has been given a fresh coat of paint or even scrapped altogether. So today, i'm gonna give you an overview of World 1 and the Story I've conjured up for this hack! I was going to talk about the bosses, but they're not ready yet, so you'll have to wait.

btw am i a liar cuz i lied twice in a row

world 1 has gimmicks lolololol


gee i wonder what this level is about

So 1-1, Monty's Meadow!

I don't think I mentioned this hack is going to be moderately difficult and expects you to at least know the basic premise of Super Mario World! (don't all hacks?) And right off the bat, you're tossed into a pretty challenging level, with Moles popping out at every corner, Monty's Meadow!


Mario about to toss a Lil' Circlet at Monty Mole.

So the gimmick of this level, if you hadn't already guessed, is that it's packed to the brim with Moles! Though they're not the only enemies who take center stage, this level also introduces two other enemies aswell!


You again!

The Koopa Troopa is introduced in this level and probably appears the most out of any other enemy from this level to the next.


Awwww!!!

And the aforementioned Lil' Circlet, which appears almost as much as the Koopa Troopa!


There's Moles everywhere!

Monty Moles in this level usually appear in groups of two to ambush Mario, however, they're not that hard to deal with and shouldn't be much of a problem.

1-2, What Goes Up..

What Goes Up features several things that rise and fall OR make you rise and fall, such as growing pipes or note blocks. It also features a certain enemy that rises and falls..


Mario carefully watches a Pumpkin Plant from down below.

The Pumpkin Plant is introduced in this level, it tries to get a chunk outta' Mario by going into a pipe and coming back out!


IT CAN FLY?!

The Propeller Pumpkin is also introduced in this level, yes, it can fly!!

This level briefly introduces you to the premise of an athletic level, but not quite, as it still features quite a bit of ground and not too many pits to fall in, so i guess it's like.. a halfletic? *shot*

1-3, *UNNAMED*

This level is still in progress, I can't say much at the moment, you'll just have to wait and see what it is at a later date!

1-4, Don't Get Munched!

This level features a ton of Munchers that are out to devour your extra lives and even soul, but fear not! Trusty Disco Shells ( is that even their name..? ) will help you cross this perilous predicament.


Mario uses a Disco Shell to get across some Munchers.

In Don't Get Munched you have to run away from evil Disco Shells while jumping over Munchers, sometimes even having to jump on a Disco Shell to get across, it get's pretty tricky later on in the level and you actually have to have pretty good precision to make it across some of these gaps, but it's not too difficult.


D'oh I missed!



Here's the new design for the info box! It was kind of based of Yoshi's Island but at the same time, not really, I just thought a wink face would be very suitable for something giving a hint away.

1-5, White Dwarf!

Much like 1-3, this level is unfinished and doesn't have much going for it right now, so I can't really say much about it, sorry.

The Story

I'm not going to lie a third time, i'm going to briefly summarize the current plot of my hack, it's actually pretty long, so it should be a pretty decent read.

The Star King is the royalty of Star Haven, he is very formal and polite to visitors such as Mario, or Princess Toadstool, who were actually visiting on this very day! The Star King's chefs had cooked up a splendid assortment of treats for our hero and his friends. Mario and the Princess sat down to eat their meal, The Star King stared at the Princess, he stared at her for a good while, "what would it be like to be in power or two kingdoms? What would it be like if I took over?" He thought to himself. He knew this wasn't right, this wasn't okay at all. As Mario and his friends finished their meal, they waved goodbye to the king and shook hands with him, and set off back to the kingdom, little did they know, The Star King was power hungry, and for some strange reason, Princess Toadstool had set him off, was it seeing another royalty that made him so anxious, so. . different? The Star King looked his men, they weren't an army, they were just loyal subjects, but they could be an army. .they could help him gain power, they could help him be the one and only royalty. Mario and friends had finally reached the end of the long corridor when they suddenly heard from a familiar voice, "Guards, seize them!"

*That's where the game begins*

SO was it good? Sorry for being a bit convoluted with some of my reasonings, but it's a Mario story, come on. #w{:>}

At that, i'm gonna get some rest, this took me about 3 hours to write, so I think I deserve it.


Hey everybody! I'm gonna give you guys a quick update on some of the enemies, I've tweaked the behavior of some of the enemies to rise the difficulty a bit, you may enjoy or really hate these changes!


I gotcha now!


#smw{o_O?}

Koopa Troopas are now immune to fire attacks while in their shell, I mean, ins't a shell for defense?


Bam!

Lil' Circlets are now killed in one hit like the traditional Mario Goomba, this can either be an annoyance or a helpful addition because while you can't use them as a weapon, they're easier to take care of. However, unlike a Paragoomba, Winged Circlets still die in one hit!


So that was a super quick update, see ya tomorrow guys!


10/3/2015

i know what you're thinking

where the hell are the updates????????????????????

well my computer got fried and i got a new one

i still have the files

but i hate this hack

so ok its cancelled
WHOOAAAAHHHH!!!! Slow down there, guy!!!

I clicked on your thread because it had been buried by others receiving new posts while your's was not. Typically, a thread without any responses is indicative of a lack of content, but in this case you've made an enormous intro post in text that is entirely too large. There are two reasons why this thread has been ignored (even though what you've posted is actually quite good) so I'll break down each issue individually:

1) Your post is too freaking long!!! I'm particularly flabbergasted that you felt it was necessary to make multiple updates in the same post within a two day span. I don't really understand why you would make several updates to a post that no one has responded too. By doing that, your initial post is so hideously long that people are discouraged from posting replies, but that is partly due to the other issue,

2) Your text is unnecessarily large. Honestly, everything you've written would be just fine in normal text. Also, purple against black doesn't look particularly good and defeats any intent to make the text stand out. The following block of text takes up slightly more than a screen on my computer in your formatting. See how compact it is in a normal size and color?

Originally posted by UpBForVictory
Hey everybody, UpBforVictory here with a new update for TSKW! I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out. if you have any questions, criticism or concerns, don't be afraid to ask or enlighten me! If you want to get in on the development of this hack or just playtest, please PM me, I need all the help I can get, I need some serious help with the map as I cannot figure out how warps/events work even after watching several tutorials. I've made some major changes since the last update and barely any levels I've shown so far are the same as of now! I'm gonna try to make this update as long as I can, I have alot of stuff to say though before we begin, I haven't updated in a long while I'd like to point out a few things.

1. Though the hack features a ton of custom bgs and gfx, there are quite a few vanilla levels, this is either because I think the graphics are fine as is or just fit the current style, the majority of these levels are caves. 2. Almost every enemy in the game has been replaced with a brand new enemy designed by yours truly, items and blocks have also been redesigned! #smw{^_^} 3. Most map elements have been redesigned, such as the Forest Of Illusion trees looking more realistic, to the hills with eyes being turned into bushes. Though I've given away alot of the big stuff, there's still a ton to go over, so i'm not done yet!


There's several new pieces of scenery, can you spot them all?!


Now, the content you have is quite good. Your custom graphics and sprites are actually very impressive and good looking (especially the overworld graphics.) Certain changes you've made to sprites such as the Koopa Troopas are also underused by a lot of hackers. Making them invulnerable to fireballs adds a tinge of challenge to the game that a lot of vanilla/choconilla hacks could benefit from (in my own hack, I've edited the Red Koopas to be invulnerable to fireballs while in their shell because, well, you know, their shells become Podobos when swallowed by Yoshi). The hack concept is also neat and I would be interested in playing this when a demo comes out.

--------------------


Originally posted by UpBForVictory
I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out.

Not really sure that was necessary unless you're somehow taking the hack in a new direction.

--------------------
Legacy custom music
A site where you can watch my YT videos AND be able to hit that dislike where your dislike will be visible to other people and not have to rely on a browser extension

Originally posted by UpBForVictory
I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out.


Yeah, I agree with Sokobansolver and I know about your hack. How many worlds and levels has it?

--------------------
7 years using Smwcentral.net... I think that's not enough.

-ForthRightMC



Some of the OW ExGFX look weird, especially the outlines of the cave levelpoint and the rocks on the bigger island. I also think parts of the first island look really messed up, it could really need some work. Everything else looks pretty nice, good job with that.







Originally posted by Sokobansolver
Originally posted by UpBForVictory
I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out.

Not really sure that was necessary unless you're somehow taking the hack in a new direction.


That's exactly why.
Originally posted by Cascade
WHOOAAAAHHHH!!!! Slow down there, guy!!!

I clicked on your thread because it had been buried by others receiving new posts while your's was not. Typically, a thread without any responses is indicative of a lack of content, but in this case you've made an enormous intro post in text that is entirely too large. There are two reasons why this thread has been ignored (even though what you've posted is actually quite good) so I'll break down each issue individually:

1) Your post is too freaking long!!! I'm particularly flabbergasted that you felt it was necessary to make multiple updates in the same post within a two day span. I don't really understand why you would make several updates to a post that no one has responded too. By doing that, your initial post is so hideously long that people are discouraged from posting replies, but that is partly due to the other issue,

2) Your text is unnecessarily large. Honestly, everything you've written would be just fine in normal text. Also, purple against black doesn't look particularly good and defeats any intent to make the text stand out. The following block of text takes up slightly more than a screen on my computer in your formatting. See how compact it is in a normal size and color?

Originally posted by UpBForVictory
Hey everybody, UpBforVictory here with a new update for TSKW! I decided to make another thread because my old one is pretty much dead and inactive, all updates for TSKW will be put on this thread from here on out. if you have any questions, criticism or concerns, don't be afraid to ask or enlighten me! If you want to get in on the development of this hack or just playtest, please PM me, I need all the help I can get, I need some serious help with the map as I cannot figure out how warps/events work even after watching several tutorials. I've made some major changes since the last update and barely any levels I've shown so far are the same as of now! I'm gonna try to make this update as long as I can, I have alot of stuff to say though before we begin, I haven't updated in a long while I'd like to point out a few things.

1. Though the hack features a ton of custom bgs and gfx, there are quite a few vanilla levels, this is either because I think the graphics are fine as is or just fit the current style, the majority of these levels are caves. 2. Almost every enemy in the game has been replaced with a brand new enemy designed by yours truly, items and blocks have also been redesigned! #smw{^_^} 3. Most map elements have been redesigned, such as the Forest Of Illusion trees looking more realistic, to the hills with eyes being turned into bushes. Though I've given away alot of the big stuff, there's still a ton to go over, so i'm not done yet!


There's several new pieces of scenery, can you spot them all?!


Now, the content you have is quite good. Your custom graphics and sprites are actually very impressive and good looking (especially the overworld graphics.) Certain changes you've made to sprites such as the Koopa Troopas are also underused by a lot of hackers. Making them invulnerable to fireballs adds a tinge of challenge to the game that a lot of vanilla/choconilla hacks could benefit from (in my own hack, I've edited the Red Koopas to be invulnerable to fireballs while in their shell because, well, you know, their shells become Podobos when swallowed by Yoshi). The hack concept is also neat and I would be interested in playing this when a demo comes out.


Thanks for the positive feedback man, I really should've taken that into consideration when writing so much.
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