before i release this to the patches section, i need people to test the patch, mainly the effects of levelheight.asm. it moves the level up 32 pixels to fit the smb3 status bar. this has several side-effects. i caught the main ones i noticed, but i'd like others to go through the rom and note any glitches or just odd little things caused by the patch that arent present or reproducible in a clean rom
First oversight: The flame in Yoshi's house. It isn't shifted upwards.
I know why:
Those are one of those sprites that follows the screen's position, the patch actually shifts the screen downwards, I'm thinking it will have the same effect for the disco ball in bowser's castle in the last room before the boss.
-------------------- Give thanks to RPG hacker for working on Asar.
Holy crap this is perfect .
I havent tired this on all levels of my hack but so far it works perfectly, but what is that number on middle box supposed to be?
Also default full P-speed sound effect is obnoxious as hell.
-Item box is transparent against sprites:
-Black fade doesn't work with exanimated palettes:
Very probably isn't a case of Ladida making the title screen higher than it already is, but more that the title screen is just literally a level playing by itself, so it's gonna be affected by changes to normal levels.
-------------------- Your layout has been removed.
----------------- EVERYTHING BELOW IS FROM LADIDA -----------------
@title screen height: would have to add title screen checks for all the hijacks. in the words of gloomier: no
@ghb title glitch: make sure you have layer 3 exgfx enabled in LM
@kdee bonus: they appear at the correct height for me. not sure what happened in your case. though you made me realize that some cluster sprites (reappearing boos & boo ceiling) now appear "too low", so they'll have to be adjusted
also the autoscroll in donut plains 2 is offset. hit me with a shovel