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SM64 RAM Banks
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - SM64 RAM Banks
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Hi again! I was wondering what the RAM Banks in the importer do. I have seen that they have something to do with the enemies and objects, but what is their purpose and does anyone know how this impacts my game?

Appreciation in advance for your help. #smw{o_O?}

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OH YES.
Selecting the ram banks allows you to choose which objects you can place in your level. For instance, if you select bob ombs battlefield you can place bob omb king and other assorted objects in that level.

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New layout by RanAS!
Thanks, but I want to insert goombas and I can see that none of the RAM Banks have those. Can you tell me which one is it?

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OH YES.
You don't need to select a ram bank for those, they are universal in toadstool.

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New layout by RanAS!
Thanks. So if I want to put an entity in my level, I have to have the right RAM Bank to accommodate it or the game locks up when I play my level, right?

And also, How do you edit areas like the inside of the castle and the end picture? Do those need RAM banks as well?

Thank you in advance.

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OH YES.
No, the objects just won't show up to place in toads tool if their ram bank is not selected.

And no, you can just import over those in the importer, ram banks have nothing to do with those.

Oh also, if in the future you have more questions, post them in the SM64 Help Thread that is stickied at the top of the forum :)

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New layout by RanAS!
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - SM64 RAM Banks

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