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Extracting Sprites From Hack
Forum Index - SMW Hacking - SMW Hacking Help - Extracting Sprites From Hack
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Hi all I was wondering if there was a way to extract a custom sprite or in the mather any sprites of any hacks so you can next put them in your hack with the asm and cfg file?

Anyways, couldn't you just search for the sprite? Which one it is?
Of course there is a way. It's called learning ASM. I honestly don't think anyone is going to help you do it. If someone makes a hack with unreleased custom sprites it's because they don't want people to use those custom sprites. Ripping them without permission is pretty disrespectful. Don't forget that you could always just ask the author of the hack.

allow shy guy emojis in post footers you cowards!
Ripping the raw ASM requires:

1) Finding the sprite tool/patch hijack they used.
2) Looking up the sprite in the offset table (hope you know which number it is!).
3) Following that to wherever it was placed in freespace.
4) Ripping out the ASM directly in raw hex format.
5) Disassembling it.

Done. Might want to rip its cfg settings too, and that's probably a bit easier (and done with a very similar method).

As for the graphics of sprite, well, you do that the same way you rip any graphics from a hack.
I just want to make clear if you are intending on stealing bosses from Brutal Mario (and a strong track record in your short history of being here of submitting BM plagiarism suggests you are,) we still will not accept your hack. How you keep or distribute your hack otherwise is no matter we have any say in but we will not host it here. You're more than welcome to code your own variant of those bosses and do as you wish with your own versions.

Just look above you...
If it's something that can be stopped, then just try to stop it!
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Forum Index - SMW Hacking - SMW Hacking Help - Extracting Sprites From Hack

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