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Your favorite Vanilla SMW Sprite?
Forum Index - SMW Hacking - SMW Hacking Discussion - Your favorite Vanilla SMW Sprite?
Pages: « 1 2 3 4 5 »



I have no Idea if a thread like this existed before, but I'm just curious what sprite others like most in SMW for how they work, look, their usability or uniqueness.
I really like the (who guessed it) digging chucks rock because it has so many different uses :3
What about you?

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Mario's death sprite. It looks kinda cute and the very beginning note of when you die kinda reminds me of a record scratch. There's also the fact that you see it A LOT in Kaizo hacks.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
The eating block.

So many possibilities with such a simple sprite.
aaaaa

Mine is the wave motion eerie. Predictable, jet tricky to aviod when used right. Also, very easy to work with.
Originally posted by Lazy

Not all sprites are enemies.

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Legacy custom music


How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.
I don't really have opinions on the objects on their own. They can be placed badly or used poorly, though. I recall Fishin Boos and Boo Rings being prone to this.
I like the blue shelless koopa the most.

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Your layout has been removed.
Originally posted by antimatterhunter
I like the blue shelless koopa the most.

rofl I was just about to post that. If anyone's played my hacks, you'll know how much I love them.
Two words: Charging Chucks. Of course, because of the AI.

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Okay, my layout looks ugly.
*Cough* *Cough*

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Formerly known as nick 139
My YouTube channel
I've said in a similar thread I like ninjis, but since this is about sprites in general I'm just going to say I really like the orange platform that never disappears. Although it's slow, good gimmicks can be done out of it.

And maybe the "snake eater block" thing too. I've seen good stuff done with it.
Mine would be the clappin' chuck simply because I love the sounds it makes.
Rexes (not surprising :p), but it's been a while since I last used any. No idea why. I also really like disco shells, as they're pretty fun to use.
I like Ninjis and Munchers.
All the chucks
Most platform sprites because they add a "platforming" feel to levels, if that makes any sense.

And then there's one I like to use, but mostly not to encounter (because it's used so wrongly): volcano lotus.
I don't know if it's my favourite one, but grinders (specifically, line-guided) can be pretty fun. They have a lot of versatility, and they can be spinjumped off of, which adds a skill ceiling of sorts. (And also, I just like the spinjump mechanic. Who would've guessed‽)

As far as non-enemy sprites go, timed platforms are always fun, and are a great way to hide secrets, too.


Tower of Disarray

5/?? levels done
-HAHA Oh jeez-
An 'A' press is an 'A' press




Hella neat layout by Erik557
Eating blocks (who would've guessed?). Although they're incredibly overused, there are infinite possibilities that can be worked with without detracting the whole fun. All the Chucks (with the exception of the one that throws footballs since they cause some pretty bad slowdown) are awesome too.
Lakitu clouds with no time limit.

Superior in control to the P-balloon and swimming, while being usable very well in later levels. Honestly, I'm shocked it's used as little as is in hacks as a level gimmick.

That thing combined with some Layer 2 motion and maybe a pitchin' chuck here and there could make for one hell of a mid-late game level.

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I've become very grumpy these last few years, and have been biting my tongue here in SMWC's forums quite a bit. I just want to let you all know that if ever I come off as harsh, I still care about you all. You guys are great.

(Avatar by http://reyleias.tumblr.com/, butchered by me)
User: Hinalyte / ID: 1553 ~ loading kotori.css
I have a habit of placing Spiny Eggs if tileset allows them, since it adds some little bit of challenge for a level (aka something like you need to wait for it to fall down, etc).
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