Tip: Unless you've disabled the bonus game, don't use a goal tape in a vertical level. The bonus game won't appear if a player happens to reach 100 bonus stars there.
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
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Originally posted by Roberto zampari
I want to post my opinion here, Spinjumper: The graphics are okay, but the main problem is the mario graphics. I'm afraid that your hack will be rejected because of clashing graphics. I suggest to make your own mario graphics or find 8-bit graphics.
I want to post my opinion here, Spinjumper: The graphics are okay, but the main problem is the mario graphics. I'm afraid that your hack will be rejected because of clashing graphics. I suggest to make your own mario graphics or find 8-bit graphics.
Quote
I'm afraid that your hack will be rejected because of clashing graphics.
Quote
your hack will be rejected because of clashing graphics.
Yes, this has been said enough, one or two replies stating against that idea of thought is enough in a WIP thread. I don't want to come back to this thread and see another response to Roberto's quoted post, points have been made.
This is Spinjumper's hack thread, not "Talk about Roberto Thread". Fix. Now.
Yes, this has been said enough, one or two replies stating against that idea of thought is enough in a WIP thread. I don't want to come back to this thread and see another response to Roberto's quoted post, points have been made.
This is Spinjumper's hack thread, not "Talk about Roberto Thread". Fix. Now.
Thank you.
~ ~ ~
Here's a nice little gif of the next level I'm working on.
Edit: Freakin' hell. Sorry about the mouse cursor.
I'm pleasantly impressed by the graphics style, even the smallest details are looking great. The work with layer3 in your levels (in that last gif in particular) makes me speachless. Admirable.
I'm definedly looking forward the demo, keep up the good work!
This is a very interesting project. I think that a lot of Super Mario World hacks do not break the mold, but you have something really special going on here. Please, keep this up! I'll be watching this thread.
For some reason, this hack's graphical style makes me think of a fan porting a NES game to SNES or something, and updating the graphics while still maintaining an 8-bit feel. Like "12-bit" or something.
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I have seen beautiful, then I have seen very beautiful, then we have Tower of Disarray.
Playing the C3 demo, these are my honest opionions.
Playing the game only for a couple minutes, I come to absolutely love the visuals, especially in the cloud level, those transparency effects just look great.
Not having played SMW or SMW hacks in a while though, it was a bit hard to make progress beyond the first level you start off on.
My biggest complain is that this hack doesn't work in the emulator I use, Snes9xpp 'SE, which I use to emulate games as if they were on an OC'd SNES, basically giving unrealisticly good FPS in just about all SNES games.
Because of the hack's incompatibility with my emulator, I had to move to. . . ZSNES, the only other emulator I have.
A warning is given to me that the emulator isn't fully compatible or something in ZSNES, but should I pass that off? The game ran perfectly fine, all the levels would start up and such.
-------------------- Sometimes, I like to hack SMW. This is rare though, but I always try something new.
-------------------------
~Developer for "Mario Enters the Void", an abandoned hack. The thread for the hack can be found Here ~
I have seen beautiful, then I have seen very beautiful, then we have Tower of Disarray.
Playing the C3 demo, these are my honest opionions.
Playing the game only for a couple minutes, I come to absolutely love the visuals, especially in the cloud level, those transparency effects just look great.
Not having played SMW or SMW hacks in a while though, it was a bit hard to make progress beyond the first level you start off on.
My biggest complain is that this hack doesn't work in the emulator I use, Snes9xpp 'SE, which I use to emulate games as if they were on an OC'd SNES, basically giving unrealisticly good FPS in just about all SNES games.
Because of the hack's incompatibility with my emulator, I had to move to. . . ZSNES, the only other emulator I have.
A warning is given to me that the emulator isn't fully compatible or something in ZSNES, but should I pass that off? The game ran perfectly fine, all the levels would start up and such.
I'm sorry about the Snes9x incompatibility. I was unaware of it until a day ago when I finally got Snes9x working on my PC. I'm going to work on that next, I think. As far as the ZSnes warning goes, the SA-1 patch can cause issues with ZSnes, and indeed has for me in the form of crashing. I'm glad it worked for you, though.
I have seen beautiful, then I have seen very beautiful, then we have Tower of Disarray.
Playing the C3 demo, these are my honest opionions.
Playing the game only for a couple minutes, I come to absolutely love the visuals, especially in the cloud level, those transparency effects just look great.
Not having played SMW or SMW hacks in a while though, it was a bit hard to make progress beyond the first level you start off on.
My biggest complain is that this hack doesn't work in the emulator I use, Snes9xpp 'SE, which I use to emulate games as if they were on an OC'd SNES, basically giving unrealisticly good FPS in just about all SNES games.
Because of the hack's incompatibility with my emulator, I had to move to. . . ZSNES, the only other emulator I have.
A warning is given to me that the emulator isn't fully compatible or something in ZSNES, but should I pass that off? The game ran perfectly fine, all the levels would start up and such.
I'm sorry about the Snes9x incompatibility. I was unaware of it until a day ago when I finally got Snes9x working on my PC. I'm going to work on that next, I think. As far as the ZSnes warning goes, the SA-1 patch can cause issues with ZSnes, and indeed has for me in the form of crashing. I'm glad it worked for you, though.
Oh, well I guess this is all good to see! Although my Snes9x, as suggested by the name, is a custom build, though probably has similar code none the less.
So if Tower of Disarray is all fixed up, it should work on Snes9x and any of its custom offsprings, right?
-------------------- Sometimes, I like to hack SMW. This is rare though, but I always try something new.
-------------------------
~Developer for "Mario Enters the Void", an abandoned hack. The thread for the hack can be found Here ~
I just played the C3 demo (though I haven't beaten In The Clouds or Impact Valley yet), and wow, I may have to say this is one of my favorite hacks. I had a similar issue to zack30 as my main emulator of choice, Snes9x GX, did not run the hack but it had no problems for me in ZSNES. I hope the incompatibility will be fixed in the future, but I understand if it can't.
I believe the best thing about this hack is that it's absolutely beautiful, so there's another compliment to add to the increasing stack of similar compliments. I especially liked the little touches such as the room in one of the pipes in Celestial Cataclysm, and the level design overall matches the quality in graphics.
Although, there were a few tiny things I have recommendations for, mostly regarding clarity to the player. In the vertical section of Cloudy Clifftops, there are climbable walls where Mario automatically jumps up onto the top ledge once he reaches it. Unless this isn't planned to be the first level involving such a mechanic, I suggest adding a 'safe' ledge for the first time this is used, without an enemy to accidentally jump into before learning how it will work. And the other, extremely minor, probably personal nitpick, is that I felt the log sawed in half in Shady Sawmill should be able to be walked on.
Finally, one quick question - What is the music you used in Impact Valley? I really feel I should recognize it, but I don't.
I'm really looking forward to this hack, keep up the good work.
I just played the C3 demo (though I haven't beaten In The Clouds or Impact Valley yet), and wow, I may have to say this is one of my favorite hacks. I had a similar issue to zack30 as my main emulator of choice, Snes9x GX, did not run the hack but it had no problems for me in ZSNES. I hope the incompatibility will be fixed in the future, but I understand if it can't.
I believe the best thing about this hack is that it's absolutely beautiful, so there's another compliment to add to the increasing stack of similar compliments. I especially liked the little touches such as the room in one of the pipes in Celestial Cataclysm, and the level design overall matches the quality in graphics.
Although, there were a few tiny things I have recommendations for, mostly regarding clarity to the player. In the vertical section of Cloudy Clifftops, there are climbable walls where Mario automatically jumps up onto the top ledge once he reaches it. Unless this isn't planned to be the first level involving such a mechanic, I suggest adding a 'safe' ledge for the first time this is used, without an enemy to accidentally jump into before learning how it will work. And the other, extremely minor, probably personal nitpick, is that I felt the log sawed in half in Shady Sawmill should be able to be walked on.
Finally, one quick question - What is the music you used in Impact Valley? I really feel I should recognize it, but I don't.
I'm really looking forward to this hack, keep up the good work.
Thanks for pointing out the lack of conveyance on Cloudy Clifftops. I knew I was missing something with those.
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