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Extra Mario World - Welcome to the Parallax Lab (featuring Donkey Kong Country 2!)
Forum Index - SMW Hacking - Works in Progress - Extra Mario World - Welcome to the Parallax Lab (featuring Donkey Kong Country 2!)
Pages: « 1 2 3 4 5 6 7 8 »
Huh, how didnt I find this hack sooner? This is pretty damn awesome, I must say. I really like the idea of co-op (since you never see that used in SMW hacks), and the graphics... wow, just wow man. I also really like the idea of inputting Megaman X`s ride armor on the game, and its what I have some questions about: one, can all the players use the armor? And two, will you feature more ride armors (heck, I would LOVE a level based around Megaman X2`s Ride Chaser, you know, the bike)? But anyway, pretty awesome project you guys are making, and I really cant wait to see when its finished. Peace. #smw{:TUP:}
Layout by Mathos
Hey guys! Long time no see. We're back with some stuff we got done in time for C3. Development has been a bit all over the place recently and while that has slowed our progress, we're still very much working on this. It sounds a little ridiculous that we're still not done with the first world of the game, but that's how it is. Creating the first realm included coming up with a bunch of generic enemies, drawing several tilesets, making multiple playable characters, composing a lot of new tracks, as well as heavily modifying the SMW engine. Realm 2 development will mostly consist of designing levels and will therefor be a lot quicker.

Before I get to the C3 content, I'll reply to a certain Megaman fan who's waited long enough for an answer ;)

Yes, every character will be able to ride it. Probably, anyway. We haven't actually designed all the characters yet so I can't say for sure, but I'm about 95% sure. We currently have no plans to include the Ride Chaser, but having a level designed around something like that does sound like a cool idea, so who knows?


NEW GAMEPLAY VIDEO
If you don't have time to check out anything else, just look at this. It showcases the abilities of the entire team and is what you can expect from a level in this hack (yeah, I think we'll end up with a pretty high boss count). I know there is *some* cutoff in the ground because the level was originally built with another tileset, but that will obviously be fixed before release.


Freaking revolutionary 5bpp portraits



New Mushroom Gorge tileset


New Hilltop Rex Road graphics


Evernight Temple preview (Poison Animation)



New enemy - Novice Shaman:


New enemy - Happy Slime


You'll find a lot of these in the sewers of Rex Village. Here's what happens if you try to enter the closed shop in the same level.

Ruberjig also made some kickass compositions for this update. I'm gonna record some videos in the near future to highlight his work. The original music really is opening up brand new possibilities for atmosphere-building and immersion.


As always, everything relevant is in the main post. Til next time!

you're mom bannd
That buff Rex is so cute :3c

Good luck with the hack!

--------------------
linkies | asm stuff :)

im gay and a lion. I AM VERY POOR PROGRAMMER !!! pixel art no hoper. transcriptions on a hot tin ear.

スヤスヤ・・・ (Art by 1UPdudes)
Really liking the animations of that miniboss and heck all of the enemies in general.

I like the idea of the character portraits. Adds more to text whenever it appears. Really nice work. ^.^
i think we have the makings of the next brutal mario. (except the level design looks good in this hack) also those are some good characters profiles. however, i feel like the mario sprite should be changed.

good luck with this :)
HOLY JESUS, THIS IS AMAZING!!!

i wish i could code like you, Von Celsius...

but, seroiusly, this is one of the best hacks i've seen in this site. the other is Sicari.

good luck bro's!

just a little question: are you guys going to release some resources from this hack? because they look amazing! principally the Sprites.
Originally posted by Tsutarja
Von Celsius




Seriously though, thanks for the feedback guys. To answer Tsutarja's question: yes, there's a pretty big chance a lot of the generic sprites will be released at some point. Some of them need the patches I wrote for this project though, so they are probably a no-no.

you're mom bannd
Originally posted by Von Fahrenheit
Originally posted by Tsutarja
Von Celsius



Snivy used Protect!

Originally posted by Von Fahrenheit

To answer Tsutarja's question: yes, there's a pretty big chance a lot of the generic sprites will be released at some point. Some of them need the patches I wrote for this project though, so they are probably a no-no.


generic sprites like the Hammer Rex, right? yeah... of course you will not release Kadaal :P (btw is Kadaal a normal sprite?)
Originally posted by Tsutarja
generic sprites like the Hammer Rex, right? yeah... of course you will not release Kadaal :P (btw is Kadaal a normal sprite?)


By generic sprites I mean everything except bosses (since they're kinda complicated and very specific). Dynamic sprites are a bit tougher to export since we have our own graphics loader, but it shouldn't be too hard to use.

Kadaal is not a sprite. A long time ago he was, but it was really clunky to work with since he could cause other sprites to despawn and was overall really inefficient for something that is potentially present all the time. He's kinda like Mario now, with his own registers for everything. He uses something we call the playable characters engine, which is how all the player chars in the hack will be done. And yes, I do plan to release it with the hack. Withholding resources that would benefit the community is pretty asinine in my opinion. Wouldn't it be cool if people could easily design their own player characters with minimal programming knowledge? I think it would!

you're mom bannd
yup, me again -_-

Originally posted by Von Fahrenheit

By generic sprites I mean everything except bosses (since they're kinda complicated and very specific).


meh, that i know. i already tried to code a mid-level boss and... ya want to know? i SUFFERED. i suffered more than a street beggar getting coins in the semaphore.

Originally posted by Von Fahrenheit

Kadaal is not a sprite. A long time ago he was, but it was really clunky to work with since he could cause other sprites to despawn and was overall really inefficient for something that is potentially present all the time. He's kinda like Mario now, with his own registers for everything. He uses something we call the playable characters engine, which is how all the player chars in the hack will be done. And yes, I do plan to release it with the hack. Withholding resources that would benefit the community is pretty asinine in my opinion. Wouldn't it be cool if people could easily design their own player characters with minimal programming knowledge? I think it would!


1. from the first co-op video(the time i saw it i was banned from there due to shitposts and other stuff), when kadaal was a "simple koopa", not a super-hyper-mutant koopa, i got that it was a normal sprite. but after, i doubted that and asked here (but i already have the response since Von Reaumur Fahrenheit replied).

2. yeeah! makes YEARS i really wanted to see a patch like that and it will be pretty cool!
Hi i'm working on a game called new super Mario bros wii for snes could help me
Originally posted by jona555
Hi i'm working on a game called new super Mario bros wii for snes could help me

This definitely is not the right place to ask that.

also why the bump
Originally posted by jona555
Hi i'm working on a game called new super Mario bros wii for snes could help me

Why would you ask for help in someone's WIP thread? Also, it wasn't worth bumping.

PS. Sorry for an echo post!
I have a Discord server as well!

I may have canceled my level, but I've never said I could change my mind and get ideas.
Hello again everybody! PercentN of Team Välfärd here to make an update to our WIP thread. Most of the stuff will be from our C3 thread. I do have a few new things to show you guys.

First off, our newest playable character: Leeway the Golden Rex!
(though, technically Leeway was around before Kadaal, we needed to find a way to implement him correctly)




Player Character Spotlight: Leeway the Golden Rex

- Great aerial mobility and fast sword attacks
- Can climb walls and ceilings
- Can't jump very high
- Usually performs movement in short bursts via dashing
- Original character do not steal








Evernight Temple
>>Gameplay Video<<

This is the outside portion of the level. still more secrets to come ;)






Crossroad Plains
This is the first level of Realm 2, and it's pretty fun.






Melody's Mountain
>>Gameplay Video<<







Enemy Spotlight: Adept Shaman
>>Gameplay Video<<



This is the most dangerous enemy yet. Channeling powers from the Dark Lord, these caped casters are able to fly through the air and weave frighteningly powerful spells. If you run into one of these, you'd better be careful; lest you find yourself cornered and staring down the mask of your doom.





Graphics Update
Being the main BG artist for the team, i guess it's my duty to show some stuff since we can't really show you guys a lot of the stuff Von Fahrenheit does, as he does more than make sprites.

Some sort of jungle tileset




Some underground tileset w/ versatile BG

As you can see, still trying to figure out how I want the stone pillar to look.



Some random BG i'm tinkering around with




Overworld GFX

Not the actual overworld. Made it just to show off some of the gfx




Mountains

Some random mountain fg i made



Hotel stuff

3spoopy5me






That's about all we got for you guys for now! Thanks again for voting for us at C3. It means a lot to us and helps inspire us to keep going. Stay tuned for future updates and let us know your thoughts so far.



This hack is so original and unique! I feel like this is something that Nintendo could release on switch today and have people lining up to pay for it and play it! Keep up the good work. I have been watching this thread off and on since it's inception. If you ever finish this labor of love it will go down in history as one of the greatest hacks ever.
Just wondering - you made the player hit sound Yoshi's spit sound on purpose, right? I mean, I hate it when custom bosses mistakenly use that as their hit sound instead of the actual boss hit sound but I think you might've done that on purpose to avoid confusion (i. e. when you're fighting a boss and want an audio cue as to who gets hurt).

--------------------
Kinda in hibernation for a while. I hope to be back in full swing soon.
Hey guys, long time no see! From now on, we'll be updating the thread with new content once a week. No more long waits. You may or may not have seen our C3 thread. It shows a bunch of new stuff we made, so check that out! I'm gonna copy-paste some of the best stuff here as well for convenience. As always, the main post is updated to highlight our hottest new content.

New portraits:


Improved multiplayer:


Tar Creeper:


3D parallax effect:


Songs by Ruberjig:
- Onto the Crossroads
- Subterranean Surface
- Lightning Lounge


Also answer for a question:
Originally posted by Fostelif
Just wondering - you made the player hit sound Yoshi's spit sound on purpose, right? I mean, I hate it when custom bosses mistakenly use that as their hit sound instead of the actual boss hit sound but I think you might've done that on purpose to avoid confusion (i. e. when you're fighting a boss and want an audio cue as to who gets hurt).

Yeah, the players use Yoshi's ow! sound and enemies use the boss ow! sound. I'd like to add new SFX for it but we haven't really gotten around to that yet.

That's all for now. Stay tuned guys, another update coming in 2 days!

you're mom bannd
Those Tar Creepers are insane!
Finished Hacks



In progress


Originally posted by Von Fahrenheit
Tar Creeper:


btw amazing stuff there! keep up the good work
Unfortunately I've been really busy the past two days and haven't had much programming time to speak of. Still, I have a sneak peak at a new enemy I'm working on:

It's not done, obviously. This is me testing the sprite's ability to face the proper angle, which it is almost able to do. I'm pretty happy with how the vine destruction mechanic is working out though. It automatically detects the proper tiles and keeps destroying tiles along the vine until it detects a non-vine tile. It even turns at corners!
Those smoke sprites showing up when off-screen do bug me though. I'll have to do something about that.


Originally posted by Super Stiviboy
Those Tar Creepers are insane!

I agree completely. It took a stupid amount of effort to get this thing to work ._.

Originally posted by Chihaya
Originally posted by Von Fahrenheit
Tar Creeper:


btw amazing stuff there! keep up the good work

That spellbreaker triggers my inner paladin a little but I'll just appreciate the reference. Thanks for the encouragement!


That's all for now. Next time you hear from me, I'll hopefully have more stuff to show. Cheers!

you're mom bannd
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Forum Index - SMW Hacking - Works in Progress - Extra Mario World - Welcome to the Parallax Lab (featuring Donkey Kong Country 2!)

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