File Name: | Rescue Of Rochie |
Submitted: | 2015-05-26 10:21:47 AM by Alexis |
Authors: | Alexis |
Demo: | No |
Featured: | No |
Length: | 80 exit(s) |
Difficulty: | Normal |
Description: | "Another rescue in sight! This time, you have to help Mario and Yoshi to save Yoshi's cousin, Rochie, who was kidnapped on an island that they were exploring ..." This game really meant to include fun levels, containing all the necessary features, blocks, sprites, graphics, ASM, etc. Not very long, so it will be a piece of diversion of approximately 80 exits ... Have fun! SOMETHING THAT I DID NOT SAY IN THE README: Emulators compatible are: ZNES. Snes9x is good, too, but for some reasons, it may behave undesired sometimes, for example, strangely, it will not let the player to jump out of the water, and same goes for ZMZ. Not tested with bsnes, but I suspect that it should work... |






Other minor things.
You really should stay with 1 graphical style mixing 3D with 2D just doesn't look good.

You also forgot to turn on sprite buoyancy in this level.

Also you can't see it here (which is the issue) about half way through the level the clams started throwing invisible pearls.

You shouldn't hide enemies behind large foreground objects which can lead to a lot of undeserved hits that the player can't even dodge.

These YI spike things cause a lot of sound glitches making the level very unpleasant to play

You should change the headers in the switch palaces or don't place the green star blocks because they'll act like the triple bonus game blocks.


Lastly in this level there's a lot of blind jump areas due to the very limited view area including having platforms out of sync so you can see the next one so you don't know where to jump to.



