Hi SMWCentral this C3 I'll upload some resources (patches, sprites and blocks), check them below.
Custom powerups
Go to this post: http://smwc.me/1223201
Muncher shooter
Video: https://dl.dropboxusercontent.com/u/67177523/Hack/webm/muncher_shooter.webm
Download: http://bin.smwcentral.net/u/12344/muncher.zip
This little enemy is a cluster sprite with very little ground interaction, it doesn't change it's direction when it touches a wall (it will take a lot of cycles and potentially cause slowdown) so you may want to put the shooters near of a cliff. You can have up to 20 munchers on the screen!
The pack includes:
- Muncher (cluster sprite)
- Six types of shooters:
+ One that acts like a bullet bill launcher (muncher_shooter.cfg)
+ One that is the same as above, but doesn't spawn a smoke (muncher_shooter_no_smoke.cfg).
+ One that doesn't give X speed to the muncher (muncher_shooter_no_x.cfg).
+ Same as above but without smoke (muncher_shooter_no_x_no_smoke.cfg).
+ One that spawns a muncher without any speed, but it doesn't spawn another if there is a muncher below of the shooter. It doesn't have sound (muncher_shooter_special.cfg).
+ Same as above but without smoke (muncher_shooter_special_no_smoke.cfg).
Too lazy to make webms/video to show every shooter.
Reznor Boss
Video: https://www.youtube.com/watch?v=VPISMEkavg8
Download: http://bin.smwcentral.net/u/12344/reznor.zip
Yes, I'm releasing it, it now has a better RNG routine (thanks imamelia for his routine) and is usable for everyone.
Zidane bro.
Video: https://www.youtube.com/watch?v=PpXxpMoTwQk
Download: http://bin.smwcentral.net/u/12344/ZidaneBro.zip
Another sprite! This one was made because I was bored and it seems to be a nice enemy.
Definitive raccoon Mario patch
Video: Not needed.
Download: http://bin.smwcentral.net/u/12344/Raccoon.zip
This one is better, it detects AMK to get the correct jump sound. Also, it now does check if mario is on ground to decide to play the Jump SFX or the Cape Spin SFX.
Playlist of the released resources:
https://www.youtube.com/playlist?list=PLyDqDKAPPUAO6LniF776T86iZFRveLzVn
----------------------------------------
Coming Soon:
- Question blocks
- ???
- Misc patches
- Misc blocks
- ???
Those "???" are some stuff that I may release, but I won't spoil anything.
I'll keep updating this thread, so stay tuned for any updates!
Custom powerups
Go to this post: http://smwc.me/1223201
Muncher shooter
Video: https://dl.dropboxusercontent.com/u/67177523/Hack/webm/muncher_shooter.webm
Download: http://bin.smwcentral.net/u/12344/muncher.zip
This little enemy is a cluster sprite with very little ground interaction, it doesn't change it's direction when it touches a wall (it will take a lot of cycles and potentially cause slowdown) so you may want to put the shooters near of a cliff. You can have up to 20 munchers on the screen!
The pack includes:
- Muncher (cluster sprite)
- Six types of shooters:
+ One that acts like a bullet bill launcher (muncher_shooter.cfg)
+ One that is the same as above, but doesn't spawn a smoke (muncher_shooter_no_smoke.cfg).
+ One that doesn't give X speed to the muncher (muncher_shooter_no_x.cfg).
+ Same as above but without smoke (muncher_shooter_no_x_no_smoke.cfg).
+ One that spawns a muncher without any speed, but it doesn't spawn another if there is a muncher below of the shooter. It doesn't have sound (muncher_shooter_special.cfg).
+ Same as above but without smoke (muncher_shooter_special_no_smoke.cfg).
Too lazy to make webms/video to show every shooter.
Reznor Boss
Video: https://www.youtube.com/watch?v=VPISMEkavg8
Download: http://bin.smwcentral.net/u/12344/reznor.zip
Yes, I'm releasing it, it now has a better RNG routine (thanks imamelia for his routine) and is usable for everyone.
Zidane bro.
Video: https://www.youtube.com/watch?v=PpXxpMoTwQk
Download: http://bin.smwcentral.net/u/12344/ZidaneBro.zip
Another sprite! This one was made because I was bored and it seems to be a nice enemy.
Definitive raccoon Mario patch
Video: Not needed.
Download: http://bin.smwcentral.net/u/12344/Raccoon.zip
This one is better, it detects AMK to get the correct jump sound. Also, it now does check if mario is on ground to decide to play the Jump SFX or the Cape Spin SFX.
Playlist of the released resources:
https://www.youtube.com/playlist?list=PLyDqDKAPPUAO6LniF776T86iZFRveLzVn
----------------------------------------
Coming Soon:
- Question blocks
- ???
- Misc patches
- Misc blocks
- ???
Those "???" are some stuff that I may release, but I won't spoil anything.
I'll keep updating this thread, so stay tuned for any updates!