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[ASM]Anonimzwx's Tools, Sprites (Mock up of Tool Dyzen Graphic Changer)

ToolSprite

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Cool stuff there! And now you don't have any other excuse, do I have to say that Dyzen is actually a future Sprite Maker? Keep it the good work, you're gonna revolutionize completely SMW Hacking in future!
GitHub - Twitter - YouTube - SnesLab Discord
can you make a safe spot when that minigun sprite (doomGatling) fires, so you are able to hide yourself behind a wall that are on priority layer
Current game playing: Star Wars: Jedi Survivor (PS5)
Last game completed: Yoshi’s Woolly World (Wii U)

Work in progress:
Super Mario 16: Subcon Crisis
https://www.smwcentral.net/?p=viewthread&t=122231&page=1&pid=1608414#p1608414

Newest Release:
Super Mario World Master Quest Reborn
Super Mario Bros 2: Mega Mario X



Download Super Mario World Master Quest Reborn here
https://www.smwcentral.net/?p=viewthread&t=105940

Alex No's Hack Collection
https://www.smwcentral.net/?p=viewthread&t=94705

Game Trailer
https://www.youtube.com/watch?v=_fPdeCep5DM&lc=z23udtjo0vadvfdulacdp433vduwlk5ygsmwjbdh1plw03c010c
Originally posted by General Guy
Cool stuff there! And now you don't have any other excuse, do I have to say that Dyzen is actually a future Sprite Maker? Keep it the good work, you're gonna revolutionize completely SMW Hacking in future!


Thanks Vitor :D

Originally posted by Alex No
can you make a safe spot when that minigun sprite (doomGatling) fires, so you are able to hide yourself behind a wall that are on priority layer


tomorrow i will make that.

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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
Originally posted by anonimzwx
I add a new Sprite, Contra III's Dog. Enjoy


Nice sprite, i checked the asm file and discovered that you used the Dyzen to code the graphics. Is this true?
And also, did you code the routines like movements, defeat and hurting mario?
Originally posted by Roberto zampari
Originally posted by anonimzwx
I add a new Sprite, Contra III's Dog. Enjoy


Nice sprite, i checked the asm file and discovered that you used the Dyzen to code the graphics. Is this true?
And also, did you code the routines like movements, defeat and hurting mario?


I use Dyzen for all my sprites.

I added a the safe block to the Doom Gatling:



Link

Also i add a DKC Barrel:



VIDEO

LINK


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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
Originally posted by anonimzwx
Also i add a DKC Barrel:

*IMG*

VIDEO

LINK

Oh the nightmares are coming back... (This is fantastic, BTW!)
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Originally posted by Daizo Dee Von
Originally posted by anonimzwx
Also i add a DKC Barrel:

*IMG*

VIDEO

LINK

Oh the nightmares are coming back... (This is fantastic, BTW!)



The problem is that this sprite is very hard to insert and is hard to edit, also when you put it on the stage you must have caution because it is not finish, but i will upload a better version after c3.

Also i added a Micro Tool: Port Number Editor

Donwload

It is a very simple tool that multiply, divide ,add or decrease all numbers of notes.

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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
Is this port number editor works with the VitorVilela (General Guy) SPCtoMML converted ports?
Really liking what you showed so far. I'm sure people will use these resources in a creative way in their hacks.
You should fix that tool though. So far I only tried dividing note lenghts (which, I think, it's the most useful command of the tool), and it always confliced with commands. It made, for example, the FIR filter command start with $F2 instead of $F5, tremolo commands start with $E2 instead of $E5, echo's second part command start with $F0 instead of $F1... you may want to fix these and similar issues, since they're kind of annoying, especially if the port is using a lot of commands.
...this, unless I'm missing something. I divided note lenghts for 2.
Originally posted by Wakana
Really liking what you showed so far. I'm sure people will use these resources in a creative way in their hacks.
You should fix that tool though. So far I only tried dividing note lenghts (which, I think, it's the most useful command of the tool), and it always confliced with commands. It made, for example, the FIR filter command start with $F2 instead of $F5, tremolo commands start with $E2 instead of $E5, echo's second part command start with $F0 instead of $F1... you may want to fix these and similar issues, since they're kind of annoying, especially if the port is using a lot of commands.
...this, unless I'm missing something. I divided note lenghts for 2.


Fixed, redownload it :p

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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
It'd be interesting to see how far you can go with this, maybe it could evolve into a greater tool that lets you set events or something so you could possibly make custom bosses. I dunno, don't overwork yourself but just a thought.
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The last thing that i will show this C3 is a mockup of a new tool that i will release probably on agust.

Dyzen Graphic Changer:

This tool allows you to change all graphics and all palettes on the fly in very few frames, It works similar to exanimation but with less limits. The best use of the tool is change SP1,SP2,SP3 or SP4 to have more kind of sprites, or you can use it to change all graphics of FG or BG.

Images:





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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
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ToolSprite