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Ham Sandwich (Demo 1421)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - Ham Sandwich (Demo 1421)
Pages: « 1 » Link
This is a vanilla hack I have been working on since January. I thought I might as well release a demo of this, especially since the timing is convenient. If you want to play, click this link. Also please leave feedback on the difficulty and design of the levels and the hex edits I made to Iggy.

This is demo 1421 of Ham Sandwich, and ends at 2 levels titled -END OF DEMO-. This demo contains 12 exits among 10 levels, not counting the -END OF DEMO- levels.

Stuff you can expect to see in this demo:
Yoshi Coins
A lack of plot

If one of these things is missing, please report it!

If you want to know the hex edits I made to Iggy, then simply PM me.

If you couldn’t tell by now, this text is totally padding to make this post appear longer than it actually is.

Thank you for making Outrageous Mario World the 11th most downloaded hack on the site!

Ham Sandwich progress: v1378 (Now with more arbitrary version numbering than ZGC!) Waiting to get around to working on it again.

I occasionally stream ROM hacks on Yoshi Lighthouse's Twitch account. Be sure to check it out!

Layout by Counterfeit.

It would be awesome if you would include some screen shots. Threads that don't do that tend to not "show off" as well.
Layout by LDA during C3.
So far I completed world 1 and I can tell that this is a pretty good start for a hack, the difficulty is perfect and your level design is quite nintendo-ish, which is for me a good thing. The first level was quite flat, but had some nicely hidden secrets, just like the first part of the second level. The second half (underwater) was way to short and a little bit uncreative. The third level has a really good gimmick, but some enemies are no harm for the player at all. The next level was my favorite one, with a lot of tricky sections and nice ideas. Iggy's castle kinda' felt like a slightly edited original level, especially the second half with the layer 3 smashers.
In conclusion it's a nice start, but some levels are too flat or feel like blatant edits, btw I also recommend you to post some screenshots.

Check out my new hack thread:
The Nintendo-ish level design was one of the biggest things I've noticed, or better yet, it could be seen as a fitting second quest to Super Mario World.

The Iggy edit wasn't too difficult to be a pain, and someone finally made Iggy tougher. It's about time.

Of course, this was about as easy as the original game, or maybe a bit more difficult, but Worlds 1 and 2 are speaking.
Started from where my .srm kept a save at from the last demo I played (Yoshi's Bay 3).

It's easy to recognise what SMW levels yours are made from, that solely for that you kept the tilesets + enemy usage the same. But they still kind of got their own twist, which is good. Varying up those a little would be really good, still (different enemy usages on different tilesets).
Your palettes could use some improvement here and there by getting some more proper saturation and better contrast, but they're fairly decent nonetheless, and I liked a bunch of them (Yoshi's Bay 3's BG and Plains Secret 1's FG were done just right imo).

Oh, this is probably the first time I've had an Iggy battle was actually hard - you get points for paying attention to something that gets as often overlooked as the original battles!

Also you've worked quite fast - I remember the last demo wasn't too long ago and you made a good chunk of levels since then. Keep that motivation flowin'!
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - Ham Sandwich (Demo 1421)

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