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[GM8 Fangame] Super Mario: All-Star Attack!
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - [GM8 Fangame] Super Mario: All-Star Attack!
Pages: « 1 » Link
Hello everyone, StrikeForcer here to bring you some good news!

Preface: First off, Super Mario World: All-Star Edition received a name change by Mikeystar (project head)
to "Super Mario: All-Star Attack!" to reflect the maturation phase this fan-game is undergoing. We have come a long way since 5 years ago with an ever-evolving game with a clear sense of direction.

Secondly, some of you may remember out first demo, released on Mario Fan Games Galaxy (MFGG) on Oct 26, 2014 and was later
exhibited on the Nintendo Community Fangame Convention (NCFC) days later. Unfortunately, the 18 levels featured in the first demo
were not a reflection of our true vision for this game. Over the course of 7-8 months, we have made extensive updates to the game in order to provide a fuller experience with this demo.

What does this demo feature?
- 50 Levels, which has the entirety of World 1 complete along with various levels added on to later worlds.
- Addition of Luigi as a playable character.
- Updated additions to music, modifications to old stages, and many glitch fixes.
- Updated Graphics thanks to the efforts of Geoshi, Karate Cat, Mikeystar, and Neweegee.
- Achievements such as stamps to be unlocked, as well as a level list, all located in the DMG Screen of the World Map.

World Order:
~ World 1 (Minty Plains, Grassland)
~ World 2 (Djanet Dunes, Desert, Sand Canyon)
~ World 3 (Overswell Ocean, Beach, Waterfall)
~ World 4 (Yoshi's Island, Various, Jungle)
~ World 5 (Windswept Canyon / Aerate Altitudes, Badlands, Sky)
~ World 6 (Gelide Glacier, Snowland, Mountain, Iceberg and Ocean)
~ World 7 (Bowser's Industries, Industry, Urban, Casino)
~ World 8 (Koopa Core, Forest, Darkland)
~ World 9 (Stardust Route, Space, Various)

Screenshots:








Videos:

Below is the Super Mario: All-Star Attack playlist, hosted on YouTube, courtesy of Mikeystar who assembled different videos of our fangame.
https://www.youtube.com/watch?v=rR3hxsctvXI&index=5&list=PLzAlQT0Ewqv9OeW_NQh8JWyozT4TzUyVO

Download Link:

SM: ASA Sound Skin Patches (6.25 MB)
https://www.mediafire.com/?yi9ytpfmw28ybni

SM: ASA File Download (125 MB)
https://www.mediafire.com/?bdrt0384t38hv4z

Correction #1 (Make sure you downloaded the above link first): http://www.2shared.com/file/-m576nXD/All-Star_Attack_Demo21.html Extract this to where you extracted the original folder of this demo.

Correction #2: http://www.2shared.com/file/JDLA54On/Al ... emo22.html
http://www.2shared.com/file/bb-rcV2V/externals.html

(Same as above, make sure you downloaded the original SM: ASA file download first and extract it, as this fixes issues the first correction didnt)


MAJOR UPDATE: You no longer need to download the two corrections I made as Mikeystar (hopefully) made a major correction regarding progression. See this: http://smwc.me/1223760

And now, a word from Mikeystar:

"I would like to apologize for the various forms of glitches that has appeared during the first demo. The first demo was a hard start: Having to get the transition
between worlds was a challenge while getting the levels able to be completed without a problem. I did not like how much effort I put in to the programming, only to
realize the slightest of glitches can be the downfall of being unable to complete the last demo, including the frequent crashing due to FMOD Sound usage for Windows 8
Users including myself. I am glad to note that I fixed the majority of those problems for this upcoming demo, not to mention having a new playable character, Luigi!
Finally, the Mario Bros. are united!
But, due to all of this hardwork and effort to make a well polished fan-game, I believe I will be signing off of this project. The five years have been very hard for me:
Working constantly, daily, to get this game done, has been sometimes a chore and most times a passion. Times go far back when CaMtEnDo made his first debut about the
announcement of this fan-game.
If there are any questions you would like to ask, contact me, Mikeystar, on Mario Fangames Galaxy or YouTube. Feel free to ask me questions.
As for glitch fixes, I will not be up for fixing any glitches (unless it's assigned for special purposes such as livestreaming). If there are glitches that seem uncanny, whoopsie. Other than that, enjoy the last of my fan-game works before
I resign out of fan-gaming for a long time." ~ Mikeystar Skors

Closing Statements: Without further ado, go ahead and play this game! Any other information is clarified by the game information inside the executable. If you would like to livestream this game, do a playthrough, or an LP, you are free to do so, though for LP'ers and livestreamers, it is preferred that you contact either me or Mikeystar on what times you want to play this game so that we
can comment on and possibly may address problems to the best of our ability you may come across. I specialize in dealing with level design problems so you have a problem with a level, feel free to notify me. Bug-releated problems should go to Mikeystar.

How to Contact Us: I, StrikeForcer can be reached on SMWCentral, MFGG (as DarkSideStrike), SMBX.org, YouTube, and the SMWASE Reactor.

Mikeystar can be reached on MFGG and the SMWASE Reactor.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Congrats on the release, dude! This project looks like one radical work of shell-tastic development. A 50 level demo, that's tubular, maaaaaaaan.

--------------------
Your layout has been removed.
http://www.2shared.com/file/-m576nXD/All-Star_Attack_Demo21.html Extract this to where you extracted the original folder of this demo.

The reason for this correction was to fix a fatal game-breaking bug regarding the transition coordinates of the obj_mappipes. So you can now play World 1 proper. I apologize for this inconvience.

The first post will be updated with this information.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Important news: Mikeystar made another update to this game. For context, see our sister thread on MFGG: http://forums.mfgg.net/viewtopic.php?f=8&t=17560&start=20

Originally posted by "Mikeystar"
I have stepped out of my slumber to take a look at these glitches you are mentioning...

Okay, I have fixed all of the aforementioned reported glitches above and more!

I apologize for the inconveniences of playing this demo. I have included a readme in the download link which is located in the topic starter post.
You can now continue past Bowser Jr.'s Parade and on to the rest of the levels featured in this demo, which I'm really glad about.


Link to the update: https://www.mediafire.com/?bdrt0384t38hv4z

You now no longer need to download the corrections made in this thread's OP. The OP will be updated to reflect this new information.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - [GM8 Fangame] Super Mario: All-Star Attack!

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