Originally posted by MagiluigiOriginally posted by Jack-parallax stuff (as soon as someone explains what they exactly want)
Really just autoscrolling scanlines (called "wind" in scrollbars),
please it's
so useful when you want to make a convincing-looking sky (clouds don't stand still irl).
Autoscrolling
will be added. I just derped the first time and had to remove it quickly for the release.
Originally posted by Magiluigi
Looks neat, but I have no idea how you even do that.
Originally posted by MagiluigiOh yeah, also generating code for multiple layers at once, that is, instead of only letting you make a parallax effect for only one layer and generating code for that single specific layer, it could let you make effects for various layers in a single run and generating code for the mix of effects (like scrollbars lets you do). It's really bothersome to have to copy+paste code for an effect meant for a single layer and stitching it to code meant for another, especially when you don't know a single thing about ASM and have to rely on guesswork (hint: I did that and my BG got fucked up).
I guess I could make it like scrollbars with one tab for each layer (withing the parallax tab). But that would only gain a little bit of improvment, because the best I can do is squeeze 2 parallax codes in one HDMA. If you want to have parallax for 3+ layers (what the hell are you even doing to need that?). It would still just be the code back to back. As if you'd generate two codes and paste them behind each other.
I actually give this minor priority. I can see why people want it but so far, all you have to do is select a different HDMA channel and set the freeRAM to wherever the freeRAM of the previous code ended +1 (the address is listed in the generated code)
Originally posted by MagiluigiPls make effecttool replace scrollbars completely. Be our hero, Jack.
Originally posted by Daizo Dee VonDoes Parallax scroll simply not work in the title screen level? For whatever reason, when I try to apply parallax scrolling in the title screen level (C7), it doesn't seem to work. I've had other parallax codes in other levels, and it works...
Don't really know about that one. If uberASM runs in the intro then there should be no reason for the code not to. Try messing with the HDMA channel and freeRAM.
Originally posted by UnderwayI tried the same settings with both layer 2 and layer 3 and it only worked with layer 2 for some reason.
Would be neat if you could help me figure this out
That is simply because I'm stupid. No other reason. :>
For real though, I derped big times xD. The code uses $1462 (layer 1 x pos) as a base and just adds to get the RAM for the other layers, except that there is no value for layer 3 in that address range, which means the code basically relies on garbage values for the scrolling... way to go me.
Next version will have $1A as base for there actually is a layer 3 RAM there too. For now, just replace $146C with $24.
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