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Effect Tool 2.0 [Yes it has parallax, stop asking]

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Nice work! Bwahahahahaha! These gradient graphics are superb!
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed
I second every word of Magi's post. We have been torturing ourselves these past months while trying to figure how to use ScrollBars and how to convert its codes, with little to no success and no one available with enough knowledge on its syntax to do shit.

Originally posted by Magi
Be our hero, Jack.
I can't even know why I haven't commented on this yet.
Great job, this will be infinitely useful for anyone who want to make HDMAs easily. Definitely one of the best tools of all-time.
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Does Parallax scroll simply not work in the title screen level? For whatever reason, when I try to apply parallax scrolling in the title screen level (C7), it doesn't seem to work. I've had other parallax codes in other levels, and it works...
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Nice to see that you implemented vertical scroll compatible parallax, I'm actually having some issues with it though. Is it possible that it doesn't work with layer 3?

I tried the same settings with both layer 2 and layer 3 and it only worked with layer 2 for some reason.

Would be neat if you could help me figure this out #tb{:)}
Originally posted by Magiluigi
Originally posted by Jack
-parallax stuff (as soon as someone explains what they exactly want)

Really just autoscrolling scanlines (called "wind" in scrollbars), please it's so useful when you want to make a convincing-looking sky (clouds don't stand still irl).

Autoscrolling will be added. I just derped the first time and had to remove it quickly for the release.

Originally posted by Magiluigi
It'd also be nice to see what I assume scrollbars' "vertical wrap" effect is (notice the way the scanlines in the BG in Lockjaw's Locker overlap each other and such).

Looks neat, but I have no idea how you even do that.

Originally posted by Magiluigi
Oh yeah, also generating code for multiple layers at once, that is, instead of only letting you make a parallax effect for only one layer and generating code for that single specific layer, it could let you make effects for various layers in a single run and generating code for the mix of effects (like scrollbars lets you do). It's really bothersome to have to copy+paste code for an effect meant for a single layer and stitching it to code meant for another, especially when you don't know a single thing about ASM and have to rely on guesswork (hint: I did that and my BG got fucked up).

I guess I could make it like scrollbars with one tab for each layer (withing the parallax tab). But that would only gain a little bit of improvment, because the best I can do is squeeze 2 parallax codes in one HDMA. If you want to have parallax for 3+ layers (what the hell are you even doing to need that?). It would still just be the code back to back. As if you'd generate two codes and paste them behind each other.
I actually give this minor priority. I can see why people want it but so far, all you have to do is select a different HDMA channel and set the freeRAM to wherever the freeRAM of the previous code ended +1 (the address is listed in the generated code)


Originally posted by Magiluigi
Pls make effecttool replace scrollbars completely. Be our hero, Jack.




Originally posted by Daizo Dee Von
Does Parallax scroll simply not work in the title screen level? For whatever reason, when I try to apply parallax scrolling in the title screen level (C7), it doesn't seem to work. I've had other parallax codes in other levels, and it works...

Don't really know about that one. If uberASM runs in the intro then there should be no reason for the code not to. Try messing with the HDMA channel and freeRAM.


Originally posted by Underway
I tried the same settings with both layer 2 and layer 3 and it only worked with layer 2 for some reason.
Would be neat if you could help me figure this out #tb{:)}

That is simply because I'm stupid. No other reason. :>
For real though, I derped big times xD. The code uses $1462 (layer 1 x pos) as a base and just adds to get the RAM for the other layers, except that there is no value for layer 3 in that address range, which means the code basically relies on garbage values for the scrolling... way to go me.
Next version will have $1A as base for there actually is a layer 3 RAM there too. For now, just replace $146C with $24.
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