Two more screenshots of works in progress.
Hopefully Koopris and Tob see these, if they want me to do something else.
The windows in the skyscrapers (the background) are palette animated. This is the brightest those windows get. And I felt that a city needed some girders.
Okay, now I just got stumped and thought "grassland from NES Super Mario Brothers 3", and started an attempt at an 8-bit grassland. Do note that the redhead isn't part of the grass tileset; it's a little more of a story than anything else.
I'll likely be denying requests after Monday night, because of how many I've ended up with compared to what I was expecting. I still have to spend some time to fulfill everything that's currently on the table, and it doesn't just happen in a snap.
Also, I figured out that the foreground Map16 for Colossus Castle is in fact using the wrong palette - it should be using Palette 2 instead of Palette 4; that should clear it up until I go update it.