Banner
Views: 854,167,171
Time:
26 users online: AmperSam, autisticsceptile1993, AyGaAlPa, bandicoot, bersi, Dan Drigues, DasFueller, Evernn, Fermín Acosta Jr., GbreezeSunset, Green Jerry, KaidenThelens, katun24,  KevinM, King Mayro, Linatic,  Linkdeadx2, lordkronos100, MirrorReflect, quietmason, Rustifuzzy, SimFan96, TheMorganah,  Tob, UwU, XGAMER 2009 - Guests: 58 - Bots: 74 Users: 47,134 (2,480 active)
Latest: Bruno_Peixoto
Tip: Avoid blind jumps. If the player has to jump down a random hole to proceed with no indication at all that they can go down there, you've done something wrong!Not logged in.
Bad Apple (unfinished)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - Bad Apple (unfinished)
Tags:
Pages: « 1 2 »
wanted to finish this for C3 but didnt have time (ran into trouble), so i'll just post what i have

link

if you use zsnes it'll sound even worse than it already does (may be the hdma streaming, not sure)

TODO:
fix audio
double framerate
2BPP
somehow fit it all into 8MB


moreso a test of how far i've gone than of what can be done (since this has been done)


btw any help is appreciated #thp{:>}
Nice use for the 6000. #smw{:TUP:}

How the hell did you do that anyway? I'm starting to forget what the SNES is capable of. It seems to all be layer 1?

(also here's the original apparently, I just googled it)

--------------------


 
yeah, layer 1 i think (honestly forgot)
it's 1BPP @ 15fps, each frame being compressed with LZ2

2BPP @ 30fps is proving tricky to get under 4MB, so i may have to sacrifice audio quality (it's either 32KHz or 44KHz right now. i honestly forgot that detail too)
You won everything in life. Take my money.
(Also I'd actually make the music better rather than improving the video, if possible)
GG 6k this is actually amazing (and mindblowing) #smw{:TUP:}

Yeah, I think the animation is pretty decent already, but the audio is kind of blown up by a lot. If you have to choose whether to fit in video or music changes, I suggest you to go for music.

--------------------
Twitter
This is so very cool. Google should consider "SNESp" as a setting to YouTube videos and it should look and sound just like this!

--------------------
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
OH MY

This was fucking awesome.
Awesome, good job Ladeedah, definitely voting for this.

That was freaking amazing. You never fail to amaze me sir.
Layout by LDA during C3.
I noticed that around the time the Prismrivers show up, the audio starts desyncing with the video, and as a result the song ends roughly a second before the video does. For what it's worth, though, the audio seems to be playing at the intended speed. (for the record, it happens on both higan v094 balanced and Snes9X 1.53)

By the way, something like this has been done before (though the audio is agruably worse there, due to a noticeable decrease in pitch and also playing slower than the video (which reminds me of most earlier PAL NES games, ugh), plus, it causes Snes9X to lock up)

Despite the desync issue, this is still some great work.

--------------------
Twitter account

Steam Community profile
Are you from another dimension or something?
Seriously, it's awesome. I didn't even know such a thing was possible. I can't imagine how this will look with a higher framerate!

Well, good luck for finishing this, because that's some revolutionary stuff you have there.
User: Hinalyte / ID: 1553 ~ loading kotori.css
Looks nicely done even with the low FPS.

Awesome work and use of 6000th btw!
0/10

you liar, you said that you will dedicate this post for me </3











Anyway, good work, this is very impressive!
Originally posted by fsvgm777
I noticed that around the time the Prismrivers show up, the audio starts desyncing with the video, and as a result the song ends roughly a second before the video does. For what it's worth, though, the audio seems to be playing at the intended speed. (for the record, it happens on both higan v094 balanced and Snes9X 1.53)

i know exactly why this happens actually. you can blame the NTSC refresh rate for this.

basically, there are 60 frames in a second. which equals 60 frames in 1000 milliseconds. which gives you a nasty number of 16.66666ms per frame. right now i'm only sending about 16ms (or 17ms) of audio per frame, which means it will eventually desync.

i have a build that alternates between sending 16ms and 17ms of audio per frame, but that will eventually desync too since 16.5ms != 16.666ms (though i think the desync is much less noticeable there). i'll mess around and see what i can do



to those concerned about the audio, i'm pretty sure the issue with it is not the conversion quality, but something wrong with the BRR conversion, or my SPC code. the staticy stuff you hear should disappear once something there is fixed, just need to know what.


and thanks (sorry lx5 #thp{T_T}})
Cool! Now I'll use this to rickroll people with ROMs instead of Xkashack
Originally posted by Ladida
i have a build that alternates between sending 16ms and 17ms of audio per frame, but that will eventually desync too since 16.5ms != 16.666ms (though i think the desync is much less noticeable there). i'll mess around and see what i can do


Just do this:
17 -> 17 -> 17 -> 16 ->
17 -> 17 -> 17 -> 16 ->
17 -> 17 -> 17 -> 16 ->
...

Since 17 ms are basically 16.6666... ms + one third of a millisecond, after sending 17 ms of audio three times in a row, a full millisecond will have added up, so you can drop that after the third frame and send 16 ms.

--------------------
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
http://www.smwcentral.net/images/emoticons/thp/ReimuOMG.png

It reminds me of this:
【Touhou】Bad Apple!! Gameboy 8-bit ver.【Shadow Art】【東方】
And a remake of this:
bad apple - famicom ntsc

By the way if you are wondering how I Change the size, I got help from this website: link.

--------------------
Give thanks to RPG hacker for working on Asar.
wow, colors 2 looks great! #smw{:TUP:}
Originally posted by Ladida
To those concerned about the audio, i'm pretty sure the issue with it is not the conversion quality, but something wrong with the BRR conversion, or my SPC code. the staticy stuff you hear should disappear once something there is fixed, just need to know what.

I'm fairly sure that it is a filter setting issue. It sounds like the music is getting bitcrushed, which is what happens when you apply filter 0 to large portions of audio.
I'm not sure what kind of conversion tool you're using, but I might be able to help you out in some way.

--------------------
Hah, the "staticy stuff" nearly made me think my computer caught fire




Nice job so far though!
Pages: « 1 2 »
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2015 - Bad Apple (unfinished)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy