
which tiles here are necessary to use the Ice Flower and the Hammer Suit?
other patches/extended_sprites asm:159 error:!iceball_num not found
ExtendedSpr: PHB PHK PLB LDA $170B|!base2,x BEQ .ret ; return if sprite is #$00 if !iceball_inserted == 1 CMP #!iceball_num BCS + ; branch if sprite is #$13 or above. endif PLB JML $029B1B|!base3 ; if not, reference original code .ret PLB JML $029B15|!base3 ; return + LDA $170B|!base2,x CMP #!iceball_num BNE + ; branch if sprite isn't #$13 ++ PLB JML $029FAF|!base3 ; if it is, reference original fireball code. + JSR Pointer ; load pointer BRA .ret ; branch to return.
org $01C545 autoclean JSL Main NOP freecode Main: CMP #$01 BNE .Store LDX $0DC2 BNE .DontStore .Store STA $0DC2 .DontStore LDX $15E9 LDA #$0B RTL