Honestly, at this point I ran out of ideas. I can only suggest trying to reread the installation instructions and redownload the package since other people have managed to get them to work without problems. Try not modifying anything else besides the !i_read_the_readme define.
Here are things you should know: When I applied powerup_gfx.asm to my ROM, besides the thing mentioned in the tutorial, asar also told me if I should insert the patch, regardless of bytes insertion.
Also, UberASM Tool gave me a few errors, besides inserting everything right.
News flash: I inserted the powerups successfully on my laptop.
Edit: When the intro screen fades, the left part of Mario vanishes.
Hello, I was testing these with snes9x on 3ds and noticed its imcompatible, in that version everytime you get a powerup the game freezes.
I guess that is a pretty old snes9x that was used as a base for that emulator in especific.
Hello, sorry for the double post.
I found another bug while I was playtesting my hack using your powerups, if Mario have a Feather or an Racoon Leaf and falls on a pit or lava the death animation gets glitched and he also appears glitched in the map.
Here's a screenshot:
EDIT:While testing I found out that the bug I showcased only happens once the players get a ice flower or penguin suit for the first time, so maybe they are related to the problem somehow?.
Any plans for proper 2 player support? Not asking for separate sprites for luigi to be made but having the ability to insert separate sprites would be nice without knowing too much asm.
Would be nice for Luigi to have a separate palettes like the original. Plus there are other bugs like world map character and reserve item being bugged upon switching characters due to it not refreshing them between characters.
Originally posted by TheStoneBanana
All of this was made possible by Totino's, guys
Sonic Mania wouldnt exist without it
While using this patch, how would I change the Fire Mario sprite to put a feather on his cap (like Mario Land 2 Fire Mario, to distinguish more from Superball Mario). I don't know how to do that without changing the base Super Mario sprite.
I tried this again, but now it's giving me a new error.
Enter a ROM file name, or drag and drop the ROM here: c:/users/XXXX/downloads/rom hacking/programs/super mario world/utilities/pixi/routines/extendedblockinteraction.asm:35): error: (E5088): Define 'EXLEVEL' wasn't found.