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Custom Powerups v3.3.4 - The final update
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.3.4 - The final update
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If this is at all possible I would like assistance on making this much more light weight.

This is what I would like:

-I don't need sprites for the new powerups.
-I don't need custom blocks for the new powerups
-I just want, for instance, level 105 to start Mario in the frog suit by default.

What are the bare necessities that I would need to make this happen?

...if possible at all
Starting as a certain powerup would probably be the realm of UberASM. Just install the powerups you want and ask for help with UberASM.

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Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
Yeah, I have it working the way I would like it to using UberASM.

My question is what stuff can I leave out since I'm not using the sprites and blocks?

There are several gamemode UberASM files that are inserted.
Then you insert "powerup_gfx.asm" and "powerup.asm".

Is there any of this that I could leave out?

I'm new to ASM, so It is very difficult for me to decipher what is essential and what is not.
I can not insert any powerup ther is no error on uberasm or any patch but if i press in LM manuel insert spirte or object i get not the power up i whant,maybe it is because i am using Sa1 rom,and as i can remember the sprites on sa1 roms are need are very high number to work.Okay got it th work but need to say that bwram_plus.asm/retry.asm not working with this patch.
Has anyone figured out how to get this patch to work with the instant retry patch? I'm using version 2.06a btw.
Bug found the remap works only on are fastrom not on are sa1 rom.
@Flat5Games changing the freespace on retry dont work i tryed it no effekt at all.
@obersteiner86 Thanks for trying! I haven't had any luck either. I know it's possible though. The hack Lord Pickle World uses both instant retry and the Propeller powerup. I just can't figure what the conflict between the two patches is.
Not sure where to post this but hopefully it can be fixed in version 3.3 coming soon. I was testing the new Retry patch that was made for the powerups patch (thanks for this btw.) and found that the new custom midway objects have a bug where if you enter from the overworld when one is collected, you will appear at a seemingly random location until you select retry again and then the problem will be fixed.

Additionally there's another compatibility issue with this patch. (If you spin jump with both patches applied, the game crashes.)
Idea: an option for a NSMB Wii. version Ice Flower (I don't know if you've attempted or thought of this already). #tb{'_'}

That could freeze the sprite in place for a short period of time instead of instantly killing them.

Though, I also don't know if it's possible to freeze the sprite that comes in contact with the Ice ball in its current state (even in its initial state) without interfering with the sprite's code itself...
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Just thought I'd mention it here since I was playing with it. Some of the custom powerups have Mario take damage from riding a Mega Mole. It seems to be the ones with custom graphics (vs pallet changes).
And you can do the custom Mario graphics yes or no

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I'm currently working my new hacks.
wat
Originally posted by lx5
wat



Like the other games for example:

Super Mario: Daisy Kidnapping, and Super Mario Endless World Demo

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I'm currently working my new hacks.
Except for the provided graphics within the download I'm going to go out on a limb and say no Lx5 is not creating custom graphics for everyone's hacks.
Originally posted by Ninja Boy
Except for the provided graphics within the download I'm going to go out on a limb and say no Lx5 is not creating custom graphics for everyone's hacks.


exactly, i don't have the time to work in your hack, if you want to apply a certain look in your hack, you would need to put the effort into replacing the needed things to achieve that.

BUT i may include as an optional download any sort of graphics pack that includes an overhaul of the included gfxs in this powerup pack, like a smb3 gfx pack that includes graphics for every single powerup (item & suit) included here for easy usage for the general public.
When I try to add the powerup_dfx to the rom it says that there is an error, I can't get passed that step. Can someone please help me.
please elaborate further your issue, i can't provide help without any actual error message and knowing what you did to try to insert the file
Since applying this patch, I have had a particular glitch involving the overworld where garbage graphics solely when transitioning between submaps via red exit tiles. I was told on a thread that this is a common glitch with the 32x32 patch. Now I've seen that that particular patch has been updated to fix those issues. So my question is, how do I go about manualling updating the 32x32 patch within the Custom Powerups patch? Or should I just wait for another update.


Also, does anyone else have this problem where if you're holding an item and carry it to the goal post, the "bonus item" you receive is invisible until it touches you? Would love to know if there is a way to fix this.


Keep up the good work, Lx5!
Many thanks,
mariofreak4500
Custom power-up update questions.

1. Can you please stop penguin Mario from slipping on ice tiles or slippery blocks. I was thinking if penguin Mario will slip on ice or not like in NSMBW / NSMBU.

2. Look at this video. In the future, can you please do a propeller block that works exactly like the propeller mushroom? It’s too bad that we can’t see the propeller mushroom in the SMW style in SMM2.

3. Is the cat Mario power up the same moves as SMM2?

4. Is there a custom sound effect for Frog Mario’s running and walking animation. I’m taking about the stomping on enemy sound effect from Super Wakana Land. Here is the video.

5. Raccoon / Tanooki Mario flying is too fast and it looks like he’s airjumping. If you switch to airjump mode, Mario acts the same way as the power up after running. If you look at this video, you can see the flying speed is much slower and looks nothing like airjumpind. What wrong with that?

That’s all. Keep up the good work.

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Originally posted by CalHal
Custom power-up update questions.

1. Can you please stop penguin Mario from slipping on ice tiles or slippery blocks. I was thinking if penguin Mario will slip on ice or not like in NSMBW / NSMBU.


Already happens, though inconsistencies may happen if Penguin Mario enters a slippery level and changes power-ups.

Quote
2. Look at this video. In the future, can you please do a propeller block that works exactly like the propeller mushroom? It’s too bad that we can’t see the propeller mushroom in the SMW style in SMM2.


Already been released by MarioE, though you might have to do some digging for it since it was never submitted to the Sprites section. The one that's hosted on-site functions very differently.

Quote
3. Is the cat Mario power up the same moves as SMM2?


No dive attack, but that's it.

Quote
4. Is there a custom sound effect for Frog Mario’s running and walking animation.


Nope.

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Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.3.4 - The final update

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