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Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch.Not logged in.
Custom Powerups v3.4.2 - Improvements galore part 1
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1
Pages: « 1 226 27 28 29 30 »
powerup items does not support any kind of exgfx in the current version of the patch

i don't have any plans to implement that either
Originally posted by lx5
Originally posted by CalHal
Do you know the Super Carrot from Super Mario Land 2? I found this from SEAWAR. Can you please do that.

not likely to happen

I think it would be useful. Not only is it less powerful than the cape or even the raccoon leaf, but there are also SML2-based hacks on this site (Tatanga's Revenge etc.). I know cape flying and spinning can be disabled, but of course the graphics wouldn't be the same as rabbit ears.
Can i repatch the powerups gfx patch when i want to edit mario's graphics or do i have to do it all in 1 go and would have to poet everthing to a new rom when i want to edit something?

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This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
So... For some reason the ice flower doesn't work for me, the colors on the sprite are black, the iceballs are black and the graphs of the iceblock are weird.
Anyone can tell me what I am doing wrong?
Maybe you didn't import the palette i haven't used this pack in awhile so idk if the ice power even requires a custom palette can you show a picture of it?

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This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
Originally posted by codfish1002
Maybe you didn't import the palette i haven't used this pack in awhile so idk if the ice power even requires a custom palette can you show a picture of it?


The iceblocks are fine now, the only problem are the colors of the iceflower and iceballs
Originally posted by segredo
Originally posted by codfish1002
Maybe you didn't import the palette i haven't used this pack in awhile so idk if the ice power even requires a custom palette can you show a picture of it?


The iceblocks are fine now, the only problem are the colors of the iceflower and iceballs



You have to import the palette called powerup_items.pal and save it to your level and test it out, and it should work properly.

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I have Instagram: @fermin_el_cuh, and Snapchat: @mispastelitos56.
Originally posted by Fermín Acosta Jr.
Originally posted by segredo
Originally posted by codfish1002
Maybe you didn't import the palette i haven't used this pack in awhile so idk if the ice power even requires a custom palette can you show a picture of it?


The iceblocks are fine now, the only problem are the colors of the iceflower and iceballs



You have to import the palette called powerup_items.pal and save it to your level and test it out, and it should work properly.


Wow thanks :D, I feel very dumb now xD
Is the mario exgfx thing that cane with this powerup patch works like the one by roy?

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This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
It isn't but rather modified 32x32 Player Tilemap Patch 1.4 so it works like Alternate Mario ExGFX. Case point: You can switch graphics on the fly instead of decompressing them into a RAM buffer.

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Okay, my layout looks ugly.
Wait, do you mean that you can have different player ExGFX per level for each powerup form? If so, that's pretty cool. How can one do that? I hope I understood you correctly.

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My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!
Originally posted by AnasMario130
Wait, do you mean that you can have different player ExGFX per level for each powerup form? If so, that's pretty cool. How can one do that? I hope I understood you correctly.


https://github.com/TheLX5/Powerups/wiki/8.-Advanced-topics#mario-exgfx
is it possible tp use the default mario gfx 32 for this patch because i really want to use roys marioexgfx patch on my hack
Also because most of my stuff will be just palette changes for the powerups and there are even some i would use

--------------------
This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
Originally posted by codfish1002
is it possible tp use the default mario gfx 32 for this patch because i really want to use roys marioexgfx patch on my hack


no.
use the included exgfx function if you want to use exgfx
Is it level specific or is it like the one MFG said?

--------------------
This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

Advertising Space

It's global.

it's new version time (v3.4.0)!

changelog and details are in the github repo

it comes with a video as well

So do i have to port to a new rom when i want to patch version 3.4.0?

--------------------
This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
Originally posted by me on github and patreon
This needs to be applied to a CLEAN SMW (USA) ROM. You could try to patch it over a previous version, but this is not supported and wasn't tested at all.
What about adding Bunny Mario and Flying squirrel Mario in the next update?

Also, as a serious bug, hitting a block with poison mushrooms will cause Rom to crash.

Then using this groundpound patch, there's a bug that causes Mario to fly somewhere.
https://www.smwcentral.net/?p=section&a=details&id=12880

Then one more.
Can you fix the smiley coins that Yoshi creates by eating pink nuts that are not displayed properly by introducing this power-up 3.41?
Pages: « 1 226 27 28 29 30 »
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1

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