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Custom Powerups v3.4.2 - Improvements galore part 1
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1
Pages: « 1 226 27 28 29 »
Originally posted by Vash the fairytail
What about adding Bunny Mario and Flying squirrel Mario in the next update?

SEAWAR already added Bunny Mario. I was thinking if the Boomerang Suit can get update and the Boomerangs will hit blocks and follow Mario like in Super Mario Maker 2. I want the Boomerangs to follow Mario instead of flying away from behind and hit blocks like a kicked object would. just like in this video.
Originally posted by Vash the fairytail
What about adding Bunny Mario and Flying squirrel Mario in the next update?

if someones programs the powerup and sends it to me, i'd add it in the next version.
Originally posted by Vash the fairytail
Also, as a serious bug, hitting a block with poison mushrooms will cause Rom to crash.

already noticed
Originally posted by Vash the fairytail
Then using this groundpound patch, there's a bug that causes Mario to fly somewhere.
https://www.smwcentral.net/?p=section&a=details&id=12880

i don't think i'll provide fixes for external patches within my patch, the mario's movement patches should consider the powerups instead
Originally posted by Vash the fairytail
Can you fix the smiley coins that Yoshi creates by eating pink nuts that are not displayed properly by introducing this power-up 3.41?

smiley coins are broken due to the electric flower needing some gfx space for its visual effect on sprites
Originally posted by CalHal
SEAWAR already added Bunny Mario. I was thinking if the Boomerang Suit can get update and the Boomerangs will hit blocks and follow Mario like in Super Mario Maker 2. I want the Boomerangs to follow Mario instead of flying away from behind and hit blocks like a kicked object would. just like in this video.

i'm not gonna change my powerup to match smm2's, i like the way it is right now on my patch. if you really want it to be that way, get someone to make the changes to achieve that result
I think it would be interesting to use this patch
Would you like to adopt it at the next update?

https://www.smwcentral.net/?p=section&a=details&id=22868
I have a problem with the Poisonous Mushroom:

The Patch seems to be well installed, but when I hit a Block that includes a Poisonous Mushroom, the game gets corrupted. Is there any solution?
Hello, I would like to know if there's a way to completely remove the status bar, and if so, how.
You do understand that this thread is about custom power ups, not about the status bar, an area which Custom Powerups doesn't even touch (outside of item boxes but that's more difficult to fix). Use SMW Hacking Help if you have questions about the status bar.

--------------------
Okay, my layout looks ugly.
Apologies, I thought I could ask here since is about removing the status bar with the custom powerups installed.
Hello I've been trying to get the patch to work but run into trouble when reaching the Uberasm tool step. No matter what my powerup_defs settings I always get error E5088 "define "x" not found" in clean_powerup_ram.asm for all the defines in the file. I am using the included list.txt and placed Uberasm within the powerups-master/uberasm folder. All three powerups files and the powerups files folder have been copied there.

Does anyone know where I might be going wrong?
Items do not appear in the vertical level.
Originally posted by Hayashi Neru
Items do not appear in the vertical level.

Use horizontal levels that look like vertical levels. There's no point in using vertical levels in Lunar Magic 3.00 and beyond and there's not going to be any fixes for such level types.
New version is out.

And so are a couple of videos:



Super Mario 3D World - Cat Suit



Super Mario Galaxy - Cloud Flower



If use this patch, Podoboo's Graphic is broken.

You can fix it with Non-Dynamic Podoboo patch.
+ Yoshi's graphic is broken
There's a few (minor) issues I noticed with the Raccoon Leaf. If you get hit while climbing, there will be a glitched graphic where the tail was until you stop climbing. And, if you spin your tail and start climbing while spinning, Mario will freeze in the spinning animation while climbing.
Besides SEAWAR's Bunny Mario power up, you got to check this out. EternityLarva has worked on his own Bunny Mario power up. Not only he floats slowly down, but he can shoot carrot missals and destroy block.

That would be a great idea.
Originally posted by CalHal
Besides SEAWAR's Bunny Mario power up, you got to check this out. EternityLarva has worked on his own Bunny Mario power up. Not only he floats slowly down, but he can shoot carrot missals and destroy block.

That would be a great idea.




I don't think lx5 is gonna do the bunny mario powerup unless someone else does as if i recall correctly lx5 said that a powerup will only be added if someone else programs them because of how lx5 doesn't have time to make them theirself

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This is my layout i plan on adding one soon

I have a discord server smwc users only


https://discord.gg/asqCguX
Pages: « 1 226 27 28 29 »
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1

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