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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Custom Powerups v3.4.2 - Improvements galore part 1
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1
Pages: « 1 227 28 29 30 »

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I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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You need to re-apply the patch any time you make any edits to the powerup items file.

Originally posted by MrDeePay
You need to re-apply the patch any time you make any edits to the powerup items file.

I've already tried that, but the graphics still aren't changing

--------------------
Hacks I'm working on:

your simplistic human mind cannot possibly comprehend the complexities of my thoughts

Extras



I should have something witty to put here (even if it's just to update dated info), shouldn't I?

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Oh, right, a different file has to be patched.
Did you reapply powerup_gfx.asm?

Originally posted by MrDeePay
Oh, right, a different file has to be patched.
Did you reapply powerup_gfx.asm?

Ah, that worked. Thanks!
Is it true you don't have time to make custom powerups yourself? If not, do other people take powerup suggestions from this thread? I was going to make a SMM2 Link graphics .bin (using graphics from Link to the Past), I'm asking now so people don't think I'm trying to guilt anyone into doing it by saying "I already made the graphics!", lol

P.S. I was going to ask this question in a Discord DM but it looks like you have them blocked (and also I can tell I'm not blocked by you because I could react with emojis to your posts)
I haven't replied to this thread in a long time due to lack of interest on my side. I'm focused on other things and forgot about the existence of this thread.

Originally posted by P-Tux7
Is it true you don't have time to make custom powerups yourself? If not, do other people take powerup suggestions from this thread? I was going to make a SMM2 Link graphics .bin (using graphics from Link to the Past), I'm asking now so people don't think I'm trying to guilt anyone into doing it by saying "I already made the graphics!", lol

P.S. I was going to ask this question in a Discord DM but it looks like you have them blocked (and also I can tell I'm not blocked by you because I could react with emojis to your posts)


I have zero plans on adding more powerups to this package. I may upload some other bugfix, but that's kinda unlikely as well. I'm trying to focus on other projects (fixing & enhancing Romi's VWF Cutscene Tool and my own hack)

I really don't know if anyone is taking requests on powerups, I guess it doesn't hurt asking.

And I blocked my DMs for personal reasons.
Hi, I have a question regarding a sprite I want to use in conjunction with the custom powerups, namely the SMB3 Goomba Family. Can someone please tell me how I could get this sprite and the powerups to work together without causing a crash or messing up properties of some of the custom powerups?

Allow me to explain the two scenarios I mentioned above; if the powerups are successfully inserted, and the sprite above is inserted, the rom crashes due to a hijack clash between CustomDefaulIinteraction.asm (which is included with the sprite above and required for it to function) and custom_interaction_engine.asm (the one in the hijacks folder), which both use $01A832.

On the other hand, if I tweak powerup.asm and remove "incsrc powerups_files/hijacks/custom_collision_engine.asm" from the list of hijacks before inserting the powerups, the rom doesn't crash when I insert the sprite above, but it screws up properties of some of the custom powerups (for example, it makes the Tanooki statue not invincible, thus making it possible for Tanooki Mario to take damage even as a statue).

So yeah, if someone can look into this and help me find a solution to use the custom powerups and the sprite above that has neither of these possible outcomes, I'd greatly appreciate it.
Pages: « 1 227 28 29 30 »
Forum Index - SMW Hacking - Resource & Tool Releases - Custom Powerups v3.4.2 - Improvements galore part 1

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