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Custom Powerups v3.4.2 - DISCONTINUED

Patch

Originally posted by lx5
I NO LONGER SUPPORT THIS PATCH

I won't offer support this patch. Not even updates. I'm done releasing things to the general public mostly due to me wanting to focus on my own projects.

I'm truly grateful for all of those years you guys have been supporting my work on this patch, but all good things must come to an end.

Anyone is free to fork the repo and continue working on it.


#wario{O_O}


Have a frost day~
kind of sad that your stopping support and updates but its technically your choice to stop developing

but thanks for making this patch in the first place and good luck with your own projects. #smw{^_^}
This is my non existent layout I plan on adding one soon.. or never

I have a discord server, feel free to join if you want
Small update: I archived/made read-only the powerups GithHb repository. If anyone wants to make their own modifications, please fork the repo. You don't have to notify me about your changes either. Thanks.
Hi there, im using this patch currently and it is amazing overall.
I’ve followed the directions on the wiki for installation and everything went smoothly except one thing: GPS
GPS continuously finds errors. It keeps looking for definitions of different variables, which kinda leads me to believe that I didn’t put a folder or file in the right place.
Again i was following the directions and have deleted and started clean about 5 times with the same results each time. Has anyone else encountered this?


This is the error output

and this is my set up


Originally posted by odym82


This is the error output

and this is my set up



I’m having the same issue. Sorry to let you down, that response is fairly annoying to see lol.
Every dream is but another reality, never forget…

My In-Progress Hack

Originally posted by solgaleo35
Originally posted by odym82


This is the error output

and this is my set up



I’m having the same issue. Sorry to let you down, that response is fairly annoying to see lol.

inside rotines/init_item.asm should be this code inside:
if !dynamic_items == 1
lda $02806F|!bank
sta $00
lda $028070|!bank
sta $01
lda $028071|!bank
sta $02
jml [!dp]
else
rtl
endif

tha's what is asking you
I'm trying to put custom/original powerups into the item box with a custom block, but the gfx doesn't load

UNPERISHABLE - July 2023 Prototype (Download)
X account (art)



Does anyone know how I could get this working with just palette swaps? I might use this but I'm using a non-mario player and there's too many spritesheets to do. Boomerang, Cloud, Hammer, Ice, Bubble, Electric, Rocket Boots and Superball should be plenty.
Every dream is but another reality, never forget…

My In-Progress Hack

Originally posted by solgaleo35
Does anyone know how I could get this working with just palette swaps? I might use this but I'm using a non-mario player and there's too many spritesheets to do. Boomerang, Cloud, Hammer, Ice, Bubble, Electric, Rocket Boots and Superball should be plenty.


It might be there:


$01 is the gfx file for big mario, so just replace the other ones with that.
UNPERISHABLE - July 2023 Prototype (Download)
X account (art)



I got it working, but I’ve had 3 issues

While the powerups and sprites themselves work, the blocks won’t insert and tell me random files are missing

Powerups show up glitched in the item box in certain levels

No powerups show up during the bowser fight, Vanilla or otherwise
Every dream is but another reality, never forget…

My In-Progress Hack

I have issues inserting powerups, I tried to insert, and it how it comes.


My released ROM hack: Yoshi Saves Summer Vacation
Replace all instances of sprite_extra_byte with extra_byte because the former define has been removed due to duplicate defines.
Originally posted by MarioFanGamer
Replace all instances of sprite_extra_byte with extra_byte because the former define has been removed due to duplicate defines.



I will go ahead try it out, and update


Update: It still did not work :(


My released ROM hack: Yoshi Saves Summer Vacation
Originally posted by El Cuh Fermin
Originally posted by MarioFanGamer
Replace all instances of sprite_extra_byte with extra_byte because the former define has been removed due to duplicate defines.



I will go ahead try it out, and update


Update: It still did not work :(




lx5 Powerups question mark blocks.zip

Fixed to be compatible with GPS V1.4.3. Please try again with this file.
Originally posted by Hayashi Neru
Originally posted by El Cuh Fermin
Originally posted by MarioFanGamer
Replace all instances of sprite_extra_byte with extra_byte because the former define has been removed due to duplicate defines.



I will go ahead try it out, and update


Update: It still did not work :(




lx5 Powerups question mark blocks.zip

Fixed to be compatible with GPS V1.4.3. Please try again with this file.


Thx, now it finally works.
My released ROM hack: Yoshi Saves Summer Vacation

Everything seemed to be in order, but all the powerups have now began to disappear for some reason, they are collectable, but they are invisible, including the vanilla star, P-Balloon, Mushroom and Feather. Any idea why this would be happening? The only patch I’ve installed since then is the minimalist status bar, although I haven’t installed the Message Box in Minimalist Status Bar patch so that could be why (I also think it’s the answer as to why my credits got screwed up but I’m already making my own final boss so that doesn’t matter much anymore lmao)
Every dream is but another reality, never forget…

My In-Progress Hack

I have encountered errors recently:
1. [Solved] I have to insert it first with a 0 instead of 1. Oops...#smrpg{ohno}
I've encountered this with both powerup+gfx files following the readme

2.

When it was working, the cape is corrupted after switching between Mario/Luigi

Edit: Solved the first problem. #smw{-_-;}
For some reason the Superball bounces off coins rather than going through them as shown in the OP's demo video. Not a big deal since I probably won't end up using this patch for any of my hacks, but I was curious what the issue is as I must have reinstalled this patch to a clean ROM about five times and got the same result each time (the first few times also crashed the game when collecting coins with the Superball which I seemingly fixed by using an older version of Pixi and GPS). Couldn't see any related options to edit in the powerup config asm files either.

Another weird thing is that the latter few times I installed the patch it started removing the "Welcome to Dinosaur Land" music and instead just playing the normal level theme after starting a new game. Not sure if it's related to something with Addmusic but I don't remember that ever happening before.
Originally posted by smwln
For some reason the Superball bounces off coins rather than going through them as shown in the OP's demo video. Not a big deal since I probably won't end up using this patch for any of my hacks, but I was curious what the issue is as I must have reinstalled this patch to a clean ROM about five times and got the same result each time (the first few times also crashed the game when collecting coins with the Superball which I seemingly fixed by using an older version of Pixi and GPS). Couldn't see any related options to edit in the powerup config asm files either.

Another weird thing is that the latter few times I installed the patch it started removing the "Welcome to Dinosaur Land" music and instead just playing the normal level theme after starting a new game. Not sure if it's related to something with Addmusic but I don't remember that ever happening before.


About the first issue, you can see my bio for modified blocks for the custom powerups patch. Hopefully they’ll work for you, but I likely won’t give any support for anything other than misleading info or something like that. If the second issue happens specifically in the intro level, it’s actually not a bug; AMK just changes it so that ‘Here We Go!’ plays in place of the intro theme so you can easily change it within LM rather than hex-edit stuff.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Patch