Crossposting from C3 thread:
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It's update time for my powerups!
Changelog:
Quotev1.1 (5-Jan-2015)
New:
- Tiny Mushroom powerup from NSMBWii is now available.
- Cloud flower powerup from SMG series is now available. Huge thanks to Lui37 for coding it.
- The patch is now SA-1 compatible*, just insert it as you would do normally and the patch will handle everything like every new patch on SMWC.
- Hammer and Boomerangs now interact with layer 1 objects, more details above.
- Boomerang can retrieve some sprites when fired, this makes the Boomerang to not be just a Hammer clone.
- Custom interaction fields with sprites is now possible.
- Custom interaction dots/points with layer 1/2 (maybe 3?) is now possible.
- Remapping some smoke particles is now optional too. A define is included in powerup_defs.asm to decide if insert the hex edits or not.
- Added a define to control which extended sprite number will Mario shoot while having powerup that shoots projectiles.
- Added a define to change where the Projectile DMA graphics will be loaded to.
- Made some (small) name changes to some files in powerup_files folder.
- Changed the custom sprite settings table in sprites_props.asm to use bits instead of hex values.
- Minor Extender patch is now completely optional, you still require to patch the file though, specially if you want those Z tiles fixed.
- Patch size increased a bit.
Fixes:
- THE Z TILE OF THE RIP VAN FISH IS NOW FIXED.
- Mode 7 Game Over patch detection. Clearing $7E2000 area made this patch to display an invisible Mario, this is now fixed.
- Fixed a HUGE mistake on IceBlock.asm. Changed a $1622,x to $1686,x.
- Iceball image is now properly aligned while using the projectile DMA feature.
- Riding Yoshi instantly bug is now gone.
- Projectile DMA feature now works correctly in title screen. Thanks to KDee for reporting this.
- Mario's 8x8 tiles weren't showing correctly on title screen, it's fixed now.
- Fixed several misplaced things.
Known issues:
- Tiny Mario graphics glitches when he gets a P-Balloon also he has wrong collision fields with everything.
- Tiny Mario sometimes goes through slopes when on Yoshi (?)
- Tiny Mario can't use small doors.
- extended_sprites.asm can't be patched without the main patch.
SA-1 known issues:
- Boomerang retrieve item feature isn't working.
- Tiny Mario has odd hitboxes when getting the item through the item box.
* = It's partially compatible, due to those known issues plus not having a SA-1 compatible GPS to get the blocks to work.
Phew, that was a big changelog!
The readme was also updated with more text and small tutorials to get the features to work.
Lui was a cool guy and made the Cloud powerup for this pack, it's very well done and has some cute cloud graphics.
Here's the cloud powerup in action:
https://dl.dropboxusercontent.com/u/55549818/gifs/cloud%20dlc.gif
and here is a pic of tiny Mario that I intentionally put on my file bin days ago to see if people find it:
http://bin.smwcentral.net/u/12344/tiny_mario.png
Without making the wait longer, here is the download link:
http://bin.smwcentral.net/u/12344/powerup_pack.zip
To play with my powerups without inserting it you can still visit my Demo ips thread:
http://www.smwcentral.net/?p=viewthread&t=82086
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@thesmb3fan144:
Use asar to insert the main patch, use GPS to insert blocks, use sprite tool to insert sprites, easy (and it's explained on the readme).
QuoteEDIT2: I noticed that you can boomerangbob-omb explosions. Is there a fix for that?
Oh, I'll see how to fix that soon.