Plot
Mario and Luigi got a call from Princess Peach for something important. Once they got to their castle, Peach told the bros. that she got a letter from the government of Yoshi's Island. Apparently, Bowser stole the seven of the eight Yoshi Eggs of Light. Used to maintain order in the whole wide world, she fears that Bowser will use it for destruction and sadness all over the world. She orders the Mario Bros. to reclaim the eggs and find the missing one before it's too late.
Featuring
-New Worlds
-ASM
-Redrawn Art Style provided by Icegoon. After the reception, I will be aiming for consistency.
-Custom Music featuring rearrangements/remixes of music other games and compositions original to SMJ
I'm liking the look of this. A lot of people seem to despise SMW Redrawn, but you've done a good job of keeping the style consistent and avoiding clash.
My one concern is the palette in this screenshot. It doesn't look quite right, almost like it's inverted or something. It's the one thing I would fix if I were you.
Other than that, good work.
-------------------- tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
GeminiSunfall Luize
Posts: 992/1130
Since:
Location: Overlord's Castle, The Netherworld
Agreed with WeegeeBen, this is one of the few Redrawn-styled hacks that actually looks good; you definitely seem to have a grasp on aesthetics and architecture to make it look compelling.
I guess the only thing I don't like is the foreground tileset you are using for the desert levels, compared to the rest of the redrawn graphics it looks too simple and lacking in detail.
Looking really nice. I specially like the scenario here, though I'm not fond of that pixelated huge Yoshi, but I assume you're eventually going to have more proper graphics for it.
Keep up the great work! It looks promising so far, and as others have already said, this is one of the few good-looking redrawn-styled hacks.
I don't like the dirt - (or whatever it is) it looks... distracting? Not sure how I can explain it, but same goes for this screenshot. I think you can fix it if you lower the contrast.
As for the other screenshots, I think you should lower the contrast in the water in this screenshot.
Also, the foreground tileset here, the background and foreground tileset (bottom left) here, and the background here are clashing with your redrawn tilesets - they're too simple to fit with the others.
The foreground tileset in this screenshot looks bad, honestly. It's not shaded properly and I'm not even sure what that is under the grass.
Other than that, this seems to be pretty nice so far. Everything else seems to fit each other well and I like your overworld a lot.
Oh my! I can tell already that I'm going to enjoy playing this hack. The screens look great & the music sounds nice.
I'm hoping you stick to the idea of using your own compositions throughout the entire hack, as it would really add to the consistency that you aim for.
Ooh. Nice aesthetics you got here, with nice use of ASM, a nice looking overworld (though a bit blocky, but that could just be me.), and a great design on Toad town.
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