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Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
original thread (for reference)
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - original thread (for reference)
Pages: « 1 28 9 10 11 12 13 14 15 16 » Thread Closed
Originally posted by Nathan Astrid
Then... this wouldn't break the hell out of the general atmosphere in the hack, would it?
Still no L3-BG though.

Originally posted by Erik557
- I swear I included one in the base ROM (pages 9+ are free)

F*ck, my bad for not checking those files... Although I don't have the password, so yeah, thanks for filling me out in that. Will return back to working on this.


This doesn't look bad, but this section needs to be fixed.
And Erik will update level list and base ROM as quick as possible.

@Veck: This section looks very good.

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Long time no see, huh? How is the work going on? #smw{o_O?}

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Originally posted by ForthRightMC
Long time no see, huh? How is the work going on? #smw{o_O?}


You literally just posted yesterday.

Lemme' guess, you'll ask about "Custom Music" next.

In the meanwhile, I've been making little progress on my level.

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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Finally have a (somewhat) finished version of my level done, so it'll be sent to Erik shortly.

Here's a preview of it. I call it "Through The Sandy Valley".
I think I want to make 2-4 for this hack collab.
Here is a preview of the currently unnamed level I'm working on (3-3).

Also I updated the level list again, you can find it here.

Originally posted by BarneyCharliebrownFanatic1998
I think I want to make the levels.


Well what level do you want?

--------------------

My hacks: Justice for Mario / Unnamed Kaizo Hack
Let me jump on the preview train!

Here is a preview of my level. It's currently un-named, and takes place in the dark [for the part shown, at least]. It's possible with all types of Mario, just if you were worried (well, not worried, but curious, perhaps).

More decoration is coming soon. I'll post more progress on the 25th.

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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Originally posted by Centipede

Originally posted by BarneyCharliebrownFanatic1998
I think I want to make the levels.


Well what level do you want?


Well glad you asked.
It's World 3-5.
Originally posted by BarneyCharliebrownFanatic1998
Well glad you asked.
It's World 3-5.


Ok. Erik will point you out if he will insert some of the levels and create a new base ROM.

Also @Erik: How the progress of the hack is going on?

And @Centipede: Has the level list been updated yet?

--------------------
Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
yo guys
I'm back now, so time to answer!

ForthRightMC: Please give actual feedback instead of only begging me for progress.

---
@Nathan Astrid: That's beautiful, no problems
@Veck: There are feathers in 2-1 so the upper section can be easy to reach, change the 3-up moon for an 1-up and add some enemies. Please send me the final level again, I just nuked all my PM inbox.
@Giantname1998: Ok, I'll point you in the level list.

i need to do the base rom #smw{T_T} *puts to work*
Originally posted by Erik557
There are feathers in 2-1 so the upper section can be easy to reach, change the 3-up moon for an 1-up and add some enemies. Please send me the final level again, I just nuked all my PM inbox.
Really? I didn't know about the cape, but alrighty. I'll send you the final version once I get those changes made.
Originally posted by Nathan Astrid
Then... this wouldn't break the hell out of the general atmosphere in the hack, would it?
Just popping in to say that this is outstanding.
Watch out for Underway though, he may get mad at you for using his ideas.
Oh shit I forgot about the level list reminders.

LEVEL REMINDERS:
-Cascade (13-08) (PMd)
-Veck (19-08) (but I think he's done)
-RainbowShell (20-08) (PMd)
-Mindevous (25-08)
-AlwaysANoob (30-08)
-dottedgirl (31-08)
-Merc (31-08)
-Centipede (03-09)
-Nathan Astrid (05-09)
-GiantName1998 (is he even - Centipede pls confirm)

a hick: Can you send your level AGAIN? I think there are only some changes left.
Just sent my level in. If any free-time comes up on my end, I might give another go at a level—or hell, maybe even a submap. I'll be in touch if I'm needed.

Edit: Actually, is the Desert submap claimed yet? If not, I could probably try to throw something together for that.
Originally posted by Erik557
-AlwaysANoob (30-08)


Wait, does this mean I have to have my level completed by the end of the month?

In any case, I decided to change the first room because the idea of using a disco ball didn't work with what I had in mind. I'll be using it in the second half of the level though. I'll post images soon.

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

dropping my level
@AlwaysANoob: Yes.
@Merc: k
@Veck: Submap 2 is, IIRC, claimed by Mario3andU, you can either work with him, claim another submap, or see if he drops (altough he dissapaeared...?).
Also I decided I'll be giving feedback here instead.



LEVEL FEEDBACK - THROUGH THE SANDY VALLEY (by Veck)

A good level in the desert, with good level design and just some small problems that hell, even I could fix if you want to.
The palete of the level is very appealing to my eyes, nice decoration, a simplistic background that combinates well with the foreground, a good platforming design, and overall, pretty good.
Just some issues, though:

These pipes are simply horrendous.

Not a big problem, but if the player is skilled enough, he can jump to the upper part.

I can cross here. Solution? Below.

I also modified the message box text, see if you like it (I found it in your old BPS)
Code
Continue  left  on
the mountain for a
prize    of   some
coins  and a 1-Up.
Be   wary  though,
you'll  have to go
back to the start.


But, think in the mind of the player. If the player is not stupid he can actually continue from the upper part, and thus saving time. The solution I mentioned I was going to say applies here, and it is: insert those blocks and poff! solved. (I can if you want)
I also would add 50 more seconds but that's up to you.
---

LEVEL REMINDERS:
-Cascade (13-08) (he said he was going to send them yesterday in the night, he didn't)
-RainbowShell (20-08) (he ignored my PM [he was online like yesterday?] tomorrow or bye)

-Mindevous (25-08)
-AlwaysANoob (30-08)
-dottedgirl (31-08)
-Centipede (03-09)
-Nathan Astrid (05-09)
-BarneyCharliebrownFanatic1998 - Which level did you claim, 3-5, 2-4 or both?

---

oh also i found this

from 2 years ago in my filebin, this is obviously not from this project (DSotK IIRC?) but I want to know if this is like, erm, actually good for implementing in my level (obviously changing the palette accordingly, some obvious things and removing goombas, i hate goombas).
About the submap, I'll see how things go. If Mario3andU is present and wants to do the desert one, they're free to do so. If so, I'll do the next submap after it.

Originally posted by Erik557
A good level in the desert, with good level design and just some small problems that hell, even I could fix if you want to.
The palete of the level is very appealing to my eyes, nice decoration, a simplistic background that combinates well with the foreground, a good platforming design, and overall, pretty good.
Mighty kind of you, Erik.

About these issues, though:
Originally posted by Erik557

These pipes are simply horrendous.

I'm a bit confused on this one, as this is what it looks like on my end—palette and everything. Yeah, it's a mess, but considering it was worse before I did my redesign, I say it works.

Note: The main reason why it needs to be custom is because I replaced and moved around certain palettes that common objects use, which could potentially fuck with how some of the others look as a result.

Originally posted by Erik557

Not a big problem, but if the player is skilled enough, he can jump to the upper part.
Ah, this problem again. A major part of making this level was fixing situations where players could get up top of the mountain prematurely. I was trying to keep it from being just a flat-out run to the left without any obstacles or anything, but that also caused some areas to be low enough to jump on.

With this situation, it could probably be fixed by either lowering the sandy foreground by one tile, or by raising the mountain up a tile in that little area. Your call, and if you need me to I can send a fixed version of it your way.
Originally posted by Erik557

I can cross here. Solution? Below.
This part here with the munchers always felt kind of lazy to me, but I think inserting a whole custom block for this one situation might be a little much. I think in this case, it could be more easily fixed by raising the mountain's top so the player can't jump on it. I could fix this if you like, or if you don't think it's too much trouble you could do it yourself if you have some free time.

Originally posted by Erik557
I also modified the message box text, see if you like it (I found it in your old BPS)
Code
Continue  left  on
the mountain for a
prize    of   some
coins  and a 1-Up.
Be   wary  though,
you'll  have to go
back to the start.
Certainly works a lot better than what I had. Keep it.

Originally posted by Erik557
I also would add 50 more seconds but that's up to you.
I agree there, adding maybe 50-100 seconds would give the player more time to advance through the level (and traverse the mountain, if they so choose).

Originally posted by Erik557
oh also i found this

from 2 years ago in my filebin, this is obviously not from this project (DSotK IIRC?) but I want to know if this is like, erm, actually good for implementing in my level (obviously changing the palette accordingly, some obvious things and removing goombas, i hate goombas).
It looks pretty good—I say use it, if you want to. And I can't say I blame you with the goombas, they suck in SMW.
Originally posted by AlwaysANoob
Originally posted by Erik557
-AlwaysANoob (30-08)


Wait, does this mean I have to have my level completed by the end of the month?

In any case, I decided to change the first room because the idea of using a disco ball didn't work with what I had in mind. I'll be using it in the second half of the level though. I'll post images soon.


You see, I presumed that wasn't the case because of this;

Originally posted by Rules
I'll ask for progress in three weeks. If no progress, but you have a good argument of why, an additional two weeks will be given, otherwhise, goodbye.


Well. I guess I better get to work on the second half of the level then.

damn you Splatoon

Also, I can't do ASM to save my life, (though I am trying to learn it), so I can't make a boss. I dunno what you want to do, so I'll leave it up to everyone else.

EDIT; Can I take drop C1 and take E1 and E3. Editing C1 caused the intro to glitch out for me, so I'll take a different sublevel just in case.
EDIT 2; Scrap that. Turns out I moved Mario into a different submap, which (somehow) caused the problem. Whoops.

--------------------
( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Originally posted by AlwaysANoob
You see, I presumed that wasn't the case because of this;

Originally posted by Rules
I'll ask for progress in three weeks. If no progress, but you have a good argument of why, an additional two weeks will be given, otherwhise, goodbye.


it is (in fact i even gave you 5 days)

Originally posted by AlwaysANoob
Also, I can't do ASM to save my life, (though I am trying to learn it), so I can't make a boss. I dunno what you want to do, so I'll leave it up to everyone else.


i'll try
but 2lazy and 2noob
i'll see what i do

e: o btw mindevous i didn't get your screenshots
Pages: « 1 28 9 10 11 12 13 14 15 16 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - Morton's Empire - original thread (for reference)

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