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New Super Mario Bros. U is much more flexible than we thought.
Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - New Super Mario Bros. U is much more flexible than we thought.
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This game is flexible. But we didn't know HOW flexible it is.


Well we just learned, that we can take object models, and retexture them and put them into a level archive (for example, 1-1) and it will only affect that level and nothing else.

You heard me right.

We can have an orange goomba in 1-1 and a blue goomba in 1-2 and it will not affect any other model in the game.

This means we can have per-level customizations. :D

Wow, that's pretty awesome. So pretty much, built in ExGFX.
Nice.
Layout by LDA during C3.
You mean like with Mario Kart Wii? I wonder why they choose to do it this way..

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Originally posted by Jesse
You mean like with Mario Kart Wii? I wonder why they choose to do it this way..

It's only like, used once in the entire game. It's a waste of RAM, in my opinion.
More like waste of disc space, but usually there is more than enough of it, so it isn't a problem.

It's possible that some levels may have earlier versions of some models. Someone could check for that.
Nah, we ran a script that checked and all the files are just copypasted.
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Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - New Super Mario Bros. U is much more flexible than we thought.

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