aside from that, some pretty beginner's stuff. your grass tileset isn't very good and your overworld's colors are too washed out. you're also really inconsistent with your lines and land heights. don't use jpegs. it's also kind of hard to judge your first screenshot because of bilinear filtering.
keep going though, you have a lot of room to improve
This guy is known as Torchkas. He's sometimes a massive douche, sometimes a chill guy. He's known to be on drugs.
Apart from that, I agree with him. Whilst I don't think the grass tileset is BAD, I believe it needs more decoration. It's not bad start, and the OW isn't too bad either; it just needs work! That's a bad shade of green, and has Torchkas said, it kinda washes out most of anything else. Also, there are proper water tiles, you know? Use them, your map is really just big rectangles of blue and green otherwise.
Anyway; keep working at it, and yeah, it'll get better.
I think the image is a tad bit too large, and it's starting to expand the forum bit, which pushes the menu off to the side. The grassland is okay, and I like the touch that it has the vanilla pallet (?), although that's one deformed looking Goomba.
You have some pretty good stuff here, I mean, not too good, but not too bad imo. I just don't know why you don't put the same effort in the backgrounds. They look pretty basic compared to the rest.
Now about the OW, it looks a bit 'gray' compared to the coloring of your levels. Why don't you try to give it more 'happy' vibe? There also some perspective issues, but I think you will fix it later.
I also like the birds.
The shadowy parts of those BG pyramids look a bit too dark; try brightening them from pure black to a darker shade of brown. Otherwise, everything looks pretty good so far. I especially like how it has a cohesive art style, even if the graphics themselves could use some touching up here and there.
@face, Yeah I made all the graphics.
@ForthRightMC,I am not sure how many yet.
@Moon, I am not very good at making backgrounds as for the OW I will try improve it and make it look more joyful.
@Dr. Tapeworm, Thanks also is this any better?
Thoughs on the updated map?
-------------------- “Lucas peeked inside the mailbox. There’s nothing inside. Except the 1000 rat corpses.”
"The Hero Appears! The Hero Appears! The Hero Appears!"
Well, besides the previously mentioned touch ups they could use, they still look better than anything anyone who has commented this thread (with the exception of DrTapeworm) could do.
It seems you've got the talent, just practice your shading, highlights, texture and subtle details. Also, be mindful of where the sunlight (or whatever light source) would be coming from, so that you can draw or locate shadows accordingly.
For example, with shadow placement, in the "snow cave" screenshot, the bottom snowy-surface has its shadows on bottom while the top snowy-surfaces are the same tiles as the bottom ones, only flipped; therefore, the top surfaces have shadows on the top. The shadows should direct towards one way or the other, not both.
Other than that, work on your textures for those plain looking areas and you've got the makings of another one of SMWC's notable gfx artists.
Yeah it's better, but see on the ceiling where the snow is? Look at those little humps in the snow with the blue shading. They are facing upward. I would make them facing downward and make the ceiling less flat, according to the shape of the humps. That's only my opinion though, do whatever.
Looks good either way.
As far as what to do about the light lining, at least, darken it to be closer the the other color, if not remove it. I personally feel as though there should be SOME kind of lining there.
EDIT: Nah, actually, it looks good to me.
Also, I'd draw some icicle tiles too and give them "spike" behavior just for the hell of it.