I have yet to play this hack myself but I watched a stream of it. The big thing that I noticed is that there was not enough hard saves and even when a text said it would save after the level, it didn't. This led streamer to quit because of how much had to be redone. I think there wasn't much in terms of life farming either, especially since collecting coins rapidly through duping a multicoin block didn't give lives. It's really too bad. That hack looks nice to me.Your layout has been removed.
I fixed those things in the newest version, right after I saw the stream.
Too bad he quit.
I've been playing this the past couple days, really impressed by this so far. Currently at the fast faster factory playing on my snes via sd2snes.
I've notice a few bugs so far like in the first level of world 4 you can dupe the blocks that move with the level, and the world 4 castle if you start at the halfway point it has water gfx over top but it acts like air forcing a hit before a retry on the boss. World 4 boss is mean btw.
Great work from what I've seen, I'm dedicated to finish this. Thanks!
EDIT:
So i made it to world 6, cleaned it out except for the green switch and the grand finally. when i first got to world 6 the green switch appeared to be pressed down on the over world, when i made it to the level it let me enter and i died on the boss, now the level wont let me enter to try again making star road 6 impossible.
do you have a .srm with the green switch pressed so i can play these last levels?
I noticed that it seems random if a level will remember if i got the half way point after a game over. most seem to remember it.
I sadly don't own a .srm of the finished game, but I guess I'll make one. I'll PM you when it's done and link it in the thread.