|File Name: ||Rockman & Forte: Big Telly |
|Submitted: ||2015-06-30 09:46:59 PM by Sonikku |
|Obsoletes: ||Big Telly |
|Authors: ||Sonikku |
|Tool: ||Romi's Spritetool |
|Type: ||Standard |
|Dynamic: ||No |
|Disassembly: ||No |
|Includes GFX: ||Yes |
|Description: ||This sprite attempts to recreate the Rockman & Forte enemy, the Big Telly. It flies up and down, dropping a bomb when the player walks too closely underneath it. |
ASM/CFG, ExGFX provided. Readme contains more information.
This sprite is an updated (mostly from scratch) version of my old Big Telly sprite to use better coding and to use Romi's Spritetool's xkas assembly.
The sprite seems decent enough, but its interaction has some problems. First of all, the bomb's hitbox is questionable at best; when Mario is big, it seems to hurt him even when it is still about 12 pixels above his head. And second of all, the sprite seems to not have any interaction at all if the player is on Yoshi. Fix these issues, and it should be acceptable.
(On a side note, now that Lunar Magic supports Layer 3 editing, perhaps you could even make it spawn rising fire as the original did when the extra bit is set?)