I wanted to start this over because now I believe I have a lot more of a concrete direction for this hack, and I don’t want first time readers to read the OP and first few replies of the other thread and think that will be representative of the hack. I don’t think that it was quite ready yet, and I don’t like how indecisive and messy I felt in the previous incarnation of this thread, so don't worry about it. I hope to be more organized this time around. I knew I didn’t want to make an actual 3rd installment unless I believed there was a way I could make shorter, less elaborate levels and have them be difficult and creative enough to be worthy of such a hack title. So yeah, this will be quite different in terms of level design and pattern.
This is kind of a retool of that other hack I just mentioned that went thru more changes than I was comfortable with. I am keeping only some of the ideas (Keen 4 death music, rocket barrel and mine cart levels, and Christopher Robin "boss," for example) but the general vibe of this hack will be much different from before, so I’m kinda half-resuming, half starting over.
I am now planning on (mostly) shorter levels rather than necessarily easier levels. I find that shorter levels are less stressful to design and test, as well as feeling faster paced to construct. I am still not planning to use quite as much glitch abuse, but that doesn’t mean there won’t be any hard glitches. IDK exactly how many levels there will be but I have a pool of ideas thought out.
Just so I don’t run out of ideas, I am kinda designing the levels like how book authors tend to plan out entire story arcs. In fact, the final level is one of the first levels I started working on for this iteration of the hack. It’s actually a major reason this hack kinda got a reboot. It features a fun but hilariously insane and absolutely batshit concept I thought of, and I’ll just say for right now that it’s the first time that I’ve ever designed a final level that uses a one specific, overall gameplay gimmick, and the first time I've actually thought of the possibility of something making God Painful look lame.
Added baseballs. Didn't really feel like directly copying Item Abuse 3. The word "series" may carry a dual meaning.
The opening message, which went thru a ton of revisions. I wanted an element of “write what you know” as well as sounding like a parody of creator breakdown
and Freudian Excuse.
Start of Darkness, the first level. Relatively easy stage.
See if you can tell which level I have made before that this is heavily based on (hint: it’s non-SMW)
--------------------Legacy custom music
How am I so creative? I think taking walks might have something to do with it.
Every single level I will ever make in SMM2 will be easier than Ultra Necrozma.