I would like to announce the kickoff ROM is in build! I'm using the latest Lunar Magic and the following patchs are added to the ROM (subject to changes):
CodeMuch Better Raccoon Patch
SMB3 StatusBar + Level Height
One File, One Player Patch
I'm starting to getting the way of things haha!
Graphics definitely won't be a problem, since there are many resources here and there and I can reuse tilesets from previous ROM. What I think that would be trick is that Best Raccoon+Cape Patch.
As you can see, with this patch, you can alternate between Cape and Raccoon Suit in the same ROM. But we would need some ASM knowledge to:
- Make a custom sprite that makes Mario become Cape Mario
- Make a custom sprite that makes Mario become Raccoon Mario
And anotehr tricky thing is to handle graphics and tileset. Definetely they would need to be refreshed each time gets the new powerup. If someone know how to handle the code for it, would be really awesome
For now I'll stick with
Much Better Raccoon Patch.
Originally posted by cheeyev
- Main Levels? As in, the levels of the normal game, or e-Levels?
Basically I'm talking about the World-e levels, without counting sprites, bonus room, bosses. There are some levels that will be really tricky to port. For example:
Inner Maze Map
As you said, the dimesions of this levels is really large and there's no way I can port this accurately to SMA4. Probably I'll need to break some levels in two or three sessions and change some sessions.
Originally posted by cheeyevGPS is also the new tool for inserting blocks, so you'll have to change the blocks around a bit, and remember to use these screen-scrolling pipes by GreenHammerBro, since they're made for use with GPS.
Is GPS Global Positioning System?? runs...
Hmm, what are the advantages of using this block inserter instead of Block Tool Super Deluxe?
Originally posted by cheeyev- Here's an unsampled soundtrack for SMAS. Get the sounds here.
I haven't decided yet if I'll stick with SMAS Music Patch or if I'll use Custom Music version. I personally didn't liked unsampled version, because some tracks were really lame
But I think if I keep everything like the original game, it would be just one more SMB3 styled hack. Using some custom tracks instead of only SMAS music would bring a new vibe for the levels
EDIT:
Originally posted by cheeyev- Look here for unused e-Level objects, and here for unused e-Level Graphic and switches.
- Look here for the beta levels in SMB3 SMAS.
Definitely I'll include some of these stuffs in the project!
I'm planning doing a parallel project when I finish this one. It would be the World-e levels, but will feature the folowing things:
CodeFeatures Luigi instead of Mario
Less time to complete e-Levels
Quicker and stronegr enemies
As you can see, something like New Super Mario Bros U and the parallel Super Luigi U
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