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Risk: SMWCentral Edition
Forum Index - Donut Plains - General Discussion - Forum Games - Risk: SMWCentral Edition
Pages: « 1 2 3 4 5 6 7 » Link
Risk is a popular strategy board game which I'm now bringing to you in glorious HD, 5k resolution, forum game form.

Each player controls a color of armies deployed in territories across the game map with the objective of achieving dominance of the map.

Everyone will begin the game with a few territories under their control. At the start of their turn, each player places reinforcements in territories they control. The number of reinforcements you get each turn is equal to the number of territories you control, and controlling special groups of territories provides a bonus.

They can then choose to attack territories adjacent to ones they have more than one unit in. Both players roll dice until one side loses all their units, each time the dice are rolled their die are compared from highest to lowest, and if a player's die is higher than the other's, they kill a unit. Defenders roll one less die than the attacker. (one more complicated example is 6+1+1 vs 4+3, in this case 6 is higher than 4, so the defender loses a unit, but 3 is higher than 1, so the attacker also loses a unit.) You can attack any number of times in a turn.

After this, players can move units from territories into adjacent territories. This can be done to as many groups of units as wanted, but each group can only move once.

At the end of a player's turn, if they have captured at least one territory, they gain a card which can be traded in for bonus units during the reinforcement stage if you own a set.

That's the entire rules. If you're interested, sign up with a colour below. I'm waiting to see the player count before picking a map, but dw the game will be more graphic than me rambling in text.

Signing up as pink. Gotta take that risk.

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
I'll also be using the Same Time Risk rules, which means everyone can post their moves at the same time, without needing to take individual turns.

When you attack, declare every attack from each territory you want to attack from. (So, "I want to attack from England to France, Germany to France and Spain to Italy") You can attack a single territory from multiple territories, combining the powers of your armies. If two different players both try and attack the same territory, their armies first battle eachover before moving on to attack.
canIjoinin since I seem to be in the forum game mood~
with either black, dark grey, or rainbow color depending on what would be most visible
thx to e r i k for layout
I'll join as the Green Army.
Joining as the white army.

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Later.
Seems nice, but I think it all seems a little to complicated for a Forum Game...

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There is no knowledge that is not power.
I'll give it a whirl, and I'll be the RED army.
I have nothing else to say now. Huh...
Originally posted by Shepard
Seems nice, but I think it all seems a little to complicated for a Forum Game...


Its...... a really simple and well known family board game lol. Its probably more simple overall than monopoly. I'm sure it'll make sense once you see it in action.
Seems cool, joining as the Orange Army.
Should I join, or should I... bah, screw it, I'm in. Blue sounds fun.

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I really need a layout. :<
Originally posted by Impetus
Originally posted by Shepard
Seems nice, but I think it all seems a little to complicated for a Forum Game...


Its...... a really simple and well known family board game lol. Its probably more simple overall than monopoly. I'm sure it'll make sense once you see it in action.

Seriously?

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There is no knowledge that is not power.
Originally posted by Shepard
Originally posted by Impetus
Originally posted by Shepard
Seems nice, but I think it all seems a little to complicated for a Forum Game...


Its...... a really simple and well known family board game lol. Its probably more simple overall than monopoly. I'm sure it'll make sense once you see it in action.

Seriously?


Of course not, the game is extremely complicated and not at all suited for a forum game. Why, the very notion is absurd!

I, for one, fully support a ban on Impetus for daring to suggest such a complicated game. The nerve! How dare we have such forum games that require actual strategy! Absurd!




(Read: Put a little more thought into your posts next time. What were you expecting to elicit with that?)

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Later.
Map Link!

Key:
PatPatPat
Samario (black circles)
Lui37
Prizm (white circles)
Falconpunch
Minimay
MandL27
Impetus

Turn 1 - Reinforcment Phase

Each Player can place 10 units on spaces they control the map as it is the first turn.

Example: I place 10 units in Japan. (this is also my move =p)

You can split the units up between any territories you control as you wish.
One each in Full Releases, Works in Progress, and Hack Moderation, two each in SMW Data Repository, and Misc. ROM Hacking, and three in Collaboration Projects.

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I really need a layout. :<
Place 4 in trash can, 3 in featured hack voting, 2 in game creation, and 1 in smwcx.

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Later.
Place units in the following:

SMAS Hacking: 3
NSMB Hacking: 0
General Discussion: 1
Display Case: 0
SMW Hack Discussion: 4
SMWCP2: 2
I have nothing else to say now. Huh...
4 in SMWC Island, 1 in Public Relations, and 5 in SM64 hacking
thx to e r i k for layout

I'd like three in tool releases and seven in contests&events.

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
4 units shall be placed in Moderation Questions, 5 in Anime and Manga and 1 in memory of Roleplay.
Pages: « 1 2 3 4 5 6 7 » Link
Forum Index - Donut Plains - General Discussion - Forum Games - Risk: SMWCentral Edition

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