Banner
Views: 993,177,948
Time:
8 users online: ExxorD, GrenCarret, Klug, RZ1, Soul Storm,  Telinc1, underway, wulv257 - Guests: 53 - Bots: 215 Users: 54,460 (2,077 active)
Latest: NatBait
Tip:
Not logged in.
Super Halo 64: Plumbing Evolved- (Mini Hack)
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Halo 64: Plumbing Evolved- (Mini Hack)
Pages: « 1 » Link
Hello again, sorry for not being as relevant as I was in 2013-January 2014. As you all know, (or if you didn't), by now. My laptop broke in January causing for me to be irrelevant until I was able to catch up with where I was at, and until I could recover the files off the hard drive. That being said, I am back for REAL and will stay up-to-date from this point onward. BUT. There is a catch. When I have ran out of ideas for new levels for my Major hack NSM64,(New Super Mario 64), I will work on side projects, AKA, mini-hacks until I get inspired once more. And as of right now, I am NOT inspired when it comes to level design. So here is the announcement, (that I am very proud to announce) of my NEW multiplayer hack, "Super Halo 64: Plumbing Evolved", where I will try to port as many Halo multiplayer maps to SM64 as I possibly can, while keeping in mind the N64's physical limitations to prevent lag. The first level shown off as you may have already seen was a re-creation of the timeless classic, Blood Gulch, (from Halo: Combat Evolved), shown off in a Sketchup preview, or if not view it below for your sake. And now, I would like to the first IN-GAME preview of the map fully-functioning in the SM64 engine. Enjoy :-)


1st Video Preview Here:- https://www.youtube.com/watch?v=p7fVuY8SyqY

Keep in mind, this is a W.I.P which means anything shown can very well be changed to suit people's liking and is NOT FINAL. ;-)

--------------------
I promise to never cancel my hacks
A small little update to the level size, textures, and graphics...
P.S. The level size is EXACTLY 7 NOW. See what I did there Bungie Fans...


--------------------
I promise to never cancel my hacks
Small question. Do you guys and gals like how I have the map shaded in a faithful to the original, yet cartoonish, and cel-shaded without the outlines, texturing? Or do you all think I should have the textures more detailed? Whichever may be decided, this shall affect ALL MAPS that I add to the hack, so... choose wisely. #smw{:TUP:}

--------------------
I promise to never cancel my hacks
Textures brother!

--------------------
OH YES.
Originally posted by JakoNintenCraft
Textures brother!

K. I will make it more textured then, (Though I will admit I was kinda getting used to the cel-shaded texturing...) #w{=3}

--------------------
I promise to never cancel my hacks
Just a couple more previews I forgot to share on here...

https://www.youtube.com/watch?v=p7fVuY8SyqY
https://www.youtube.com/watch?v=mPSe1U1VGNQ
https://www.youtube.com/watch?v=jqwUtKuvneA

So yeah... These were made in 2015 BTW

--------------------
I promise to never cancel my hacks
Since this is a mini-hack, how many stars will it have? I'm thinking like 10-20?

--------------------
Congratulations! You have just met BroDute's number 1 fangirl.


Originally posted by Amazee-Dayzee
Since this is a mini-hack, how many stars will it have? I'm thinking like 10-20?

Depends on HOW MANY LEVELS and assets from the franchise I can port. I plan to add the MJOLNIR Mark V Helmet to replace Mario's head; and see if I can't replace Koopa shells with Ghosts from Halo, (Specifically CE, since they are higher poly than Halo 2). I'm gonna try to at least add 10 multiplayer maps, but I doubt if i'll be able to add any CE Campaign maps, but I might be able to add ONE, who knows?...

--------------------
I promise to never cancel my hacks
Update: The Hack is on hiatus until MARIO64 is finished, and the NSM64 Demo is released; but I am still planning ideas. P.S. The CE campaign level that will be added will be The Silent Cartographer. It is the smallest Campaign map in the game I can think of, but may take up multiple areas and levels, due to it's polygon count exceeding the 20,000 count. But I will ADD it to the game. Chao #w{=3}

--------------------
I promise to never cancel my hacks
Originally posted by JakoNintenCraft
Textures brother!


Is THIS Better, EDIT: Will be adding original Textures soon...



Note: Most of the time, when I show shadows in a model, they will USUALLY not be included in the final model, as the right fog and shading can make up for it

--------------------
I promise to never cancel my hacks
TBH, I'm starting to lose motivation in making this hack because finding the original textures, compressing them, and giving them proper UV mapping is a pain in the *you know what*.

Anyways, here's a crappy preview of small things I have added today:

http://www.youtube.com/watch?v=IxhvwSGXDck

(The link function doesn't work for me, RIP;
Also, if I do decide to cancel this, I'll literally just release the unfinished ROM and the source. I haven't lost ALL motivation yet though...#w{=)})

--------------------
I promise to never cancel my hacks
Pages: « 1 » Link
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - Project Showoff & Discussion - Super Halo 64: Plumbing Evolved- (Mini Hack)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks