Yes, the time is here! We've finally decided to draft a release just to show you guys how it works.
However, when it comes to an alpha build, you have to expect stuff to be buggy.
~Adding/editing path points
~Editing area options
~Reading non-yaz0 compressed levels
~Editing tileset name strings (MUST BE CHANGED WITHIN THE ARCHIVE, TOO)
There's a lot more support to come, so keep up with us.
~Background editing does not work.
How can I help with spritedata?
Send me a pm. There's a database we work on that generates XMLs that we can use in our editor.
How do I update my spritedata, and categories?
You simply go to 2 places on my website, and copy-paste the XML into /reggiedata/spritedata.xml and /reggiedata/categories.xml
How can I help contribute?
You can view the source code here
and you can submit a pull request to whatever changes you like! If you show great progress in helping, please ask to have direct access without having to file a pull request.
How do I run it?
There's 2 ways to run this program. You can either run from the binary, or run it from source.
Want to run it from the binary (exe)? You find the current release on the Releases Page
and download it for yourself. The binary is made for 32-bit windows applications.
Want to run it from source? It's pretty easy as well. Here's a few things you need, though:
- Python 3.4 (or newer) - http://www.python.org
- PyQt 5.3 (or newer) - http://www.riverbankcomputing.co.uk/software/pyqt/intro
- PyQtRibbon (latest version) - https://github.com/RoadrunnerWMC/PyQtRibbon
- TPLLib (latest version) - https://github.com/RoadrunnerWMC/TPLLib
You install all of these, and then you're good to go! Just run this:
to run it from source.
Ninji -- Original developer
RoadrunnerWMC -- NSMBU support, spritedata documentation, sprite images
Grop, Hiccup -- Spritedata documentation
Kinnay -- Spritedata documentation, testing, sprite images
MrRean -- Spritedata documentation, testing, sprite images, functionality edits
Thank you all, and expect later releases soon!