Banner
Views: 829,153,799
Time:
12 users online:  Atari2.0, CONLUSH666, Darolac, ExONightZ, Infinity, katun24, Knight of Time, SiameseTwins, Superwario1999,  Telinc1, TheBiob, tomato jonson - Guests: 47 - Bots: 97 Users: 44,444 (2,526 active)
Latest: Jasiel castro
Tip: Before asking for help on the forums, make sure you've tried to figure out the problem on your own first.Not logged in.
ReggieNext with NSMBU support released! (Version v0.4)
Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - ReggieNext with NSMBU support released! (Version v0.4)
Pages: « 1 »
Yes, the time is here! We've finally decided to draft a release just to show you guys how it works.

Download!



However, when it comes to an alpha build, you have to expect stuff to be buggy.

What's supported?


~Adding/editing entrances.
~Adding/editing locations
~Adding/editing sprites
~Adding/editing path points
~Adding/editing zones
~Editing area options
~Reading non-yaz0 compressed levels
~Editing tileset name strings (MUST BE CHANGED WITHIN THE ARCHIVE, TOO)

There's a lot more support to come, so keep up with us. :)


Known Issues


~Background editing does not work.

How can I help with spritedata?


Send me a pm. There's a database we work on that generates XMLs that we can use in our editor. :)

How do I update my spritedata, and categories?


You simply go to 2 places on my website, and copy-paste the XML into /reggiedata/spritedata.xml and /reggiedata/categories.xml
Spritedata XML
Category XML

How can I help contribute?


You can view the source code here and you can submit a pull request to whatever changes you like! If you show great progress in helping, please ask to have direct access without having to file a pull request. :)

How do I run it?


There's 2 ways to run this program. You can either run from the binary, or run it from source.

Want to run it from the binary (exe)? You find the current release on the Releases Page and download it for yourself. The binary is made for 32-bit windows applications.

Want to run it from source? It's pretty easy as well. Here's a few things you need, though:
  • Python 3.4 (or newer) - http://www.python.org
  • PyQt 5.3 (or newer) - http://www.riverbankcomputing.co.uk/software/pyqt/intro
  • PyQtRibbon (latest version) - https://github.com/RoadrunnerWMC/PyQtRibbon
  • TPLLib (latest version) - https://github.com/RoadrunnerWMC/TPLLib

You install all of these, and then you're good to go! Just run this:
Code
python reggie.py
to run it from source.

Special Thanks


Ninji -- Original developer
RoadrunnerWMC -- NSMBU support, spritedata documentation, sprite images
Grop, Hiccup -- Spritedata documentation
Kinnay -- Spritedata documentation, testing, sprite images
MrRean -- Spritedata documentation, testing, sprite images, functionality edits

Thank you all, and expect later releases soon! :)
It's been updated, more things are enabled to edit.

The master branch was also fixed.
We need a big update with mutch of bug-fxes.
I know the Satoru Level Editor, but i think probably it come out in 5 years, if Newer U is done.

List:
- Add Background-Editor
- Update Tileset-Selector (Maby remove lists and keep only the Textboxes?)
- Fix bug: Reggie chrashes after i moved the cursor above the Warps-List
- More bugfixes...
Pages: « 1 »
Forum Index - Sunken Ghost Ship - Forum Graveyard - General Wii U Hacking - ReggieNext with NSMBU support released! (Version v0.4)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 16

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy