Yeah, I know that there's already a Super Mario Land 3, but I don't really consider it a "real" Super Mario Land game because you don't play as Mario in it. Originally, I was going to call this Super Mario World: Tatanga's Return, but went with Super Mario Land 3 to honor Tatanga's origins.
This hack is fully chocolate, so there will be plenty of custom content. First up will be graphics. Originally, I was going to go for a mix of Super Mario All-Stars and vanilla, but then decided to make use of the tilesets I've been drawing over the past year. Musically, I'm taking the same approach as I did with Mario & Luigi: Starlight Island Adventure, meaning that I'm attempting to limit ports to music from Mario-related games. I'll also be using the more Mario-esque custom compositions hosted on this site.
I've come to really like the simple, static title screen.
The intro blurb. This is a traditional hack, so this is all the story you'll get.
The Overworld. The ground tiles and hills are just edits of the originals, but the trees, along with any other decorations that will be added in future submaps, will be totally custom. This hack will have 7 Worlds, so each World will have its own submap.
It's pretty much your standard 1-1-type stage. That Golden Mushroom below the Turn Blocks is this game's replacement for the Yoshi Coin. 3 of them are scattered in each level, and collecting them all will net you a 1-Up.
The foreground graphics used in this level are actually the oldest custom graphics in the hack. They date back to a scrapped project called Oogtar's Adventure. I'm thinking an Oogtar hack should be choconilla though.
Koopas are probably the toughest enemy in this level next to the occasional Piranha Plant.
It's a little outdated. I hadn't yet installed WYE's Sprite Status Bar or inserted the custom Goal Roulette sprite.
The second level introduces Rexes.
Going for the Golden Shroom
This shell might be useful.
Again, it's outdated in that it was made before I put in the custom status bar and goal sprite. I've also fixed the background water so that the darkest blue fades with everything else.
Here, I use the grassland set I released last year.
Along with Monty Moles, this level introduces Venus Firetraps. These ones only spit a single fireball though.
No mole will keep Mario away from a Golden Mushroom!
Gotta love bouncy mushrooms. Whee!
Climbing a vine hidden in a ? Block will lead you to this little bonus area in the clouds.
This level uses my recently-submitted mushroom tileset, along with the cloud/mushroom Layer 3 background I submitted during C3.
"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"