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Super Mario Land 3: Tatanga's Return - Tatanga's Space Fortress - BETA NOW AVAILABLE!
Forum Index - SMW Hacking - Works in Progress - Super Mario Land 3: Tatanga's Return - Tatanga's Space Fortress - BETA NOW AVAILABLE!
Pages: « 1 2 3 415 16 »
Yeah, I know that there's already a Super Mario Land 3, but I don't really consider it a "real" Super Mario Land game because you don't play as Mario in it. Originally, I was going to call this Super Mario World: Tatanga's Return, but went with Super Mario Land 3 to honor Tatanga's origins.

This hack is fully chocolate, so there will be plenty of custom content. First up will be graphics. Originally, I was going to go for a mix of Super Mario All-Stars and vanilla, but then decided to make use of the tilesets I've been drawing over the past year. Musically, I'm taking the same approach as I did with Mario & Luigi: Starlight Island Adventure, meaning that I'm attempting to limit ports to music from Mario-related games. I'll also be using the more Mario-esque custom compositions hosted on this site.


I've come to really like the simple, static title screen.


The intro blurb. This is a traditional hack, so this is all the story you'll get.


The Overworld. The ground tiles and hills are just edits of the originals, but the trees, along with any other decorations that will be added in future submaps, will be totally custom. This hack will have 7 Worlds, so each World will have its own submap.

MELLOW MEADOW


It's pretty much your standard 1-1-type stage. That Golden Mushroom below the Turn Blocks is this game's replacement for the Yoshi Coin. 3 of them are scattered in each level, and collecting them all will net you a 1-Up.


The foreground graphics used in this level are actually the oldest custom graphics in the hack. They date back to a scrapped project called Oogtar's Adventure. I'm thinking an Oogtar hack should be choconilla though.


Koopas are probably the toughest enemy in this level next to the occasional Piranha Plant.

VIDEO
It's a little outdated. I hadn't yet installed WYE's Sprite Status Bar or inserted the custom Goal Roulette sprite.

REXES' RIDGE


The second level introduces Rexes.


Going for the Golden Shroom


This shell might be useful.

VIDEO
Again, it's outdated in that it was made before I put in the custom status bar and goal sprite. I've also fixed the background water so that the darkest blue fades with everything else.

MONTY'S MOLEHILL


Here, I use the grassland set I released last year.


Along with Monty Moles, this level introduces Venus Firetraps. These ones only spit a single fireball though.


No mole will keep Mario away from a Golden Mushroom!

SHROOMY HEIGHTS


Gotta love bouncy mushrooms. Whee!


Climbing a vine hidden in a ? Block will lead you to this little bonus area in the clouds.


This level uses my recently-submitted mushroom tileset, along with the cloud/mushroom Layer 3 background I submitted during C3.

VIDEO

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
This looks promising I love how your GFX style remains unique as always keep up the great up and looking forward to more on this :)
Screenshots are great. Anyways, what are the worlds from 2 to 7?

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Believe what you want, not every sentence is true.

Haters will always be haters and try and make you blue.

But blue is a pretty color, it doesn't have to end.

Even if the hate, is hidden within your "Friends".

-Yoka Hiro aka Cwoodsdean
Good use of graphics!
Originally posted by Gamma V

You should consider lowering the "Tatanga's Return" subtitle by some pixels and also thickening its letters as it's not much readable atm. Also, darken the outlines of the big green and yellow letters a bit (esp. the latter) so they match with the red and blue ones.

I think you should put some SML elements in your hack, like powerups and enemies, as what I'm seeing here doesn't really look like a sequel to SML 2. It would stand out a lot more imo. I liked Shroomy Heights' level design quite a bit tho. It keeps the player busy enough and has good structure variation. Good job with that and also the graphics. #tb{:)}
We'll be like diamond: brilliant and persistent. ~
Originally posted by Gamma V


I feel like that "3" needs to be taller (from the top of "Super" to the bottom of "Mario Land"), and wider. And what Gloomier said.

Apart from that, I'm liking this. Keep it up! #w{=D}

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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
Current Project: Vanilla Rendezvous, my project. Click here to see the C3 thread.

Finally back and more active than ever!

Quest on Full Moon Island 2

Go watch GamingWithDrew at http://www.twitch.tv/gamingwithdrew

My Backloggery

Looking good as always. I've already commented quite a bit on IRC, but...I actually don't remember that grassland tileset in 1-1, and I'm surprised it's that old. I also really like that overworld; it's one of the better grassland submaps I've seen. I do agree with the comments about the sign in the intro level, and the "u" in "Return" also seems to be backward. But it will be nice to see where this goes (and perhaps I can contribute some resources...).

Also, if you ever need the ground-dwelling Monty Moles to come out of a tile that doesn't match the existing one, I have some LevelASM code that temporarily repoints the tile so you can give it whatever 8x8 tile numbers and tile properties you want.
I really love your drawing skills, and all the levels seem be designd pretty well, but I have to agree with the other on the letters on the title screen.
I also think it's kinda monotonous with the same bush three times, maybe one of them could be a little bigger than the others.

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Check out my new hack thread:
I loved your new project, Gamma V.
I have one question: What's the name of the music from Grassland OW (or Main OW)?
@Roberto zampari: New Super Mario Bros. - World 1 Map

@PuzzelBreaker: I haven't gotten around to editing the "3" on the sign yet, but I did change up the bushes, but instead of putting a taller one in the center, I kept the center bush short and made the two side bushes tall.

Other than that, I finished half of 1-S.

MORNING WOODLAND

Yeah, the name is sort of a Robot Chicken reference.


Yep, it's a forest level, and it introduces Spinies. There won't be any Lakitus though.


I'll just wait for those guys to get out of the way, but I'd fry them if I were fiery.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Looking good, especially Rexes Ridge. Are those blue flowers powerups or decoration?

I was planning to have Tatanga as the final boss in my rom hack though :v
@Koopers: They're just decoration, as are the yellow ones seen in 1-1. Fire Flowers in this game look like the ones in most Mario games.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Those graphics are simply amazing, you should upload them for other people to use you don't have to but it'd be convinent
I have to say I while love you graphics, there's something..."blocky" about them that it bothers me a little. Like the piranha plant having square-like lips, for example. Not saying your graphics are bad (quite the contrary, actually), but that annoys me personally.
@autisticsceptile1993: Many of those tilesets are in the GFX section already.

Anyway, I finished up Morning Woodland and did the Yellow Switch. That leaves just the World 1 Castle before World 1 is finished. I'm also thinking of changing the title from Super Mario Land 3 to New Super Mario Land.

OK. Enough rambling. It's screenshot time!


Watch out for that upside-down Venus!


Switch Palaces in this hack will involve SMB3-esque Bro battles, and the color of the Bros' skin will match the color of the switch they're guarding. The yellow one is guarded by Hammer Bros. Can you guess what kinds of Bros will guard the green, red, and blue switches?

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
The Green, Red, and Blue will have Boomerang bros, Fire bros, and Bomb bros respectively :P
Gamma V, could you show the videos of these stages? (forest level and yellow switch palace)
@Roberto zampari: I'd rather not spoil too much by making too many videos. I typically make a maximum of 4 per world.

EDIT: I just finished all but a sublevel of the first castle.

GOOMBOSS'S CASTLE


Most vertical pipes in this level constantly spit out Goombas. Thanks to LX5 for helping me tweak Davros's Normal Sprite Launcher to shoot the sprites upwards.


Castles in this hack will have Golden Mushrooms. This is because I plan to integrate my Halloween Level Design Contest entry into the hack at some point.


Pressing the Yellow Switch comes in handy right here.


I originally planned to use imamelia's Giant Goomba Boss as the boss for this castle, but when I went to download it, I changed my mind and chose dahnamics's Splitting Mega Goomba.

VIDEO

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Looks great so far! Keep it up! #smw{^_^}
Thanks, OmegaYoshi.

Anyway, I just finished up the bulk of the World 2 map last night. I just have to plot out the events.


World 2 is Beach/Water-themed. You can expect romps through beaches, as well as a pirate ship. You'll also explore the first water level of he game.

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"You painted my paint job! PREPARE FOR SURGERY!"
- Knockout ~ Transformers Prime "TMI"
Pages: « 1 2 3 415 16 »
Forum Index - SMW Hacking - Works in Progress - Super Mario Land 3: Tatanga's Return - Tatanga's Space Fortress - BETA NOW AVAILABLE!

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